Hammerwatch Forum

Custom mapping and Mods => Resources => Topic started by: Hipshot on October 29, 2013, 04:35:30 PM

Title: All campaign maps, zipped and ready.
Post by: Hipshot on October 29, 2013, 04:35:30 PM
Here are all the levels that are playable in the campaign, download and have a look if there's something you wondered about!
http://www.hammerwatch.com/builds/campaign_levels.zip
Title: Re: All campaign maps, zipped and ready.
Post by: NekoBaron on October 29, 2013, 06:34:55 PM
Cheers Hipshot, now I can look at the messy puzzle scripts :p.
Title: Re: All campaign maps, zipped and ready.
Post by: Hipshot on October 31, 2013, 10:41:11 AM
The levels aren't very advanced, some custom levels are way more advanced and also some editor features were missing when doing the campaign =)

But now people can actually see how different they are, all levels, where all secrets are etc.
Title: Re: All campaign maps, zipped and ready.
Post by: NekoBaron on October 31, 2013, 01:27:58 PM
I have to ask, in all the testing and playing of hammerwatch. Has the ball puzzle ever randomised all 24 to win?
Title: Re: All campaign maps, zipped and ready.
Post by: Hipshot on October 31, 2013, 02:16:50 PM
No. No one is that lucky.
This will be fixed in the coming campaign update =) And the reward will be something that actually feels beneficial.
Title: Re: All campaign maps, zipped and ready.
Post by: NekoBaron on October 31, 2013, 07:27:03 PM
When I first saw em I though there was meant to be a pattern or something, like getting lines would give a prize.

Actually I was going to suggest something at one point for the random, I was hoping for a way to use a single random multiple times, but it would only pick any link once. I need to work out the editor a lil more since I don't think I've noticed some of the script features.
Title: Re: All campaign maps, zipped and ready.
Post by: Hipshot on October 31, 2013, 08:47:31 PM
I created these in a haste at the end of the development, because I felt the levels were missing puzzles and things, so I just made something quick and dirty, it's fun to push at buttons and get some kind of feedback and possible reward. I never realized that filling up all 24 or 20 or whatever it is, is more or less impossible.

Anyway it will be fixed in the later campaign update, among other level fixes and tweaks.
Title: Re: All campaign maps, zipped and ready.
Post by: NekoBaron on November 01, 2013, 12:25:40 AM
Yeah it's easy to think of an idea but its complexed to actually get it in game, personally we just need a few more script elements I have suggested previously and it would be easy to come up with some pretty nice intricate puzzles. I reckon with a few extra script elements you could make those annoying 3x3 sliding picture puzzles :p.
Title: Re: All campaign maps, zipped and ready.
Post by: Kavex on November 13, 2013, 06:25:16 PM
Thanks hipshot

I was bugging myran about this a lot lol
Title: Re: All campaign maps, zipped and ready.
Post by: Grokitach on December 04, 2013, 04:07:56 PM
Just this saw this, and this is awesome, thanks :) !
Title: Re: All campaign maps, zipped and ready.
Post by: rpc190 on January 25, 2014, 03:59:28 PM
Funny that even the maps given to us straight from the campaign crash when launching them through the editor. There are issues.
Title: Re: All campaign maps, zipped and ready.
Post by: Mumpitz on January 25, 2014, 05:00:26 PM
Maybe cause of the missing info.xml? Read that this is needed together with the levels.xml.