Hammerwatch Forum

General Category => Hammerwatch Discussion => Topic started by: aznchris on November 29, 2013, 03:49:10 AM

Title: Custom maps and multiplayer
Post by: aznchris on November 29, 2013, 03:49:10 AM
Does everyone need the custom map in order to play it in multiplayer? Or does only the host need the custom map?
Title: Re: Custom maps and multiplayer
Post by: Heretic on November 29, 2013, 11:45:11 AM
Right now if only the host has the game the map will 'download' to the other players. Last I checked this was very slow to do it in this way, so if possible it would be best for everyone to download the map on their own - but that also depends on the level and the size, the host's upload speed, etc.
Title: Re: Custom maps and multiplayer
Post by: Hipshot on November 29, 2013, 01:33:01 PM
This is true.
The host has the level and the clients downloads it if they miss it. So the upload speed is mostly the bottleneck here.
Title: Re: Custom maps and multiplayer
Post by: Heretic on November 29, 2013, 02:21:22 PM
Maybe we could implement some kind of option during the making of the campaign for the builder to host it via an FTP link or dropbox link - and then have it distribute from that link instead of the host? :D  ;)
Title: Re: Custom maps and multiplayer
Post by: Grokitach on December 04, 2013, 11:23:59 AM
Just put a tiny address to your file in the map description ;)
Title: Re: Custom maps and multiplayer
Post by: Heretic on December 05, 2013, 01:08:53 PM
That's a good idea, and for self capable people that would work. I'm just afraid of someone not getting it or because its not 'official' (in the sense that the game auto-loads it) that people will be afraid to use the URL. URLs can be dangerous these days :(
Title: Re: Custom maps and multiplayer
Post by: Grokitach on December 05, 2013, 01:35:04 PM
Well, with a good antivirus and firewall you have nothing to fear :P !
Title: Re: Custom maps and multiplayer
Post by: Heretic on December 05, 2013, 01:58:54 PM
Lol, the dangers are beyond viruses! :P