Hammerwatch Forum

Custom mapping and Mods => Editor Discussion => Topic started by: Linaru on August 27, 2013, 08:30:20 PM

Title: Prototype mobs: Goblin towers
Post by: Linaru on August 27, 2013, 08:30:20 PM
This map contains two prototypes for a set of mobs i am working on.

the map contains two turrets they still need their own custom graphics but otherwise are working roughly how i planned them.

i would very much like your opinions on the turrets functionality, and what you think they should look like.

i will be working on a set of goblin engineers and goblin warriors to go with them.

download here (https://www.dropbox.com/s/dy48uebfupjuiw6/linaruslaboratory.hwm)
Title: Re: Prototype mobs: Goblin towers
Post by: Heretic on August 27, 2013, 11:45:30 PM
Looks awesome so far!
Title: Re: Prototype mobs: Goblin towers
Post by: KptnKook on August 28, 2013, 07:33:06 PM
the shooter works very good. i would just think that you could add some trigger animation or even just a sound (to make it harder), shortly before the shot.

i like the arrow turret also... but it would be also nice, if some projectiles of turrets also hit the, enemies and therefore can be used for players advantage? maybe not the arrows, since they are to much, but maybe the fire projectile?
Title: Re: Prototype mobs: Goblin towers
Post by: Linaru on August 29, 2013, 10:05:43 AM
the shooter works very good. i would just think that you could add some trigger animation or even just a sound (to make it harder), shortly before the shot.

i like the arrow turret also... but it would be also nice, if some projectiles of turrets also hit the, enemies and therefore can be used for players advantage? maybe not the arrows, since they are to much, but maybe the fire projectile?

i hope to add some sounts and some custom art to the mob thisis just to test out the mobs mechanics and get an opinion on people feel it should work.

if like to add a charge ing animation to the beam turret so you know when its about to fire.

i dont think its possible to make mobs hurt other mobs since all enemy mobs are on the same team and projectiles detect the mob that owns it to decide who it damages.
Title: Re: Prototype mobs: Goblin towers
Post by: Dai Tou Zai on October 21, 2014, 09:57:15 AM
I like it very much, i found it in the ravenwatch folder when he let me use his customs, i tried to use it (Just to see if it worked) and my game just crashes from trying to use it
Title: Re: Prototype mobs: Goblin towers
Post by: Kashlavor on October 24, 2014, 06:59:12 AM
Noo, the file is gone, I was hoping to check this out.