Hammerwatch Forum

Custom mapping and Mods => Editor Discussion => Topic started by: raphaelkox on December 21, 2014, 03:54:22 PM

Title: Sleeping Dragon Boss
Post by: raphaelkox on December 21, 2014, 03:54:22 PM
Hello There,

I'm still new to modding, and i'm having a hard time.
I'm trying to setup the dragon boss so that he's up and spitting fire as soon as the player enter a room.
How can i do that?

Thanks in advance.
Title: Re: Sleeping Dragon Boss
Post by: raphaelkox on December 22, 2014, 03:09:31 AM
Found it.
You have to trigger the GlobalEventTrigger "Activate Boss".
While i was using it as a output for the Boss Killed event, it can also receive input to activate the boss.