Hammerwatch Forum
Custom mapping and Mods => Editor Discussion => Topic started by: raphaelkox on December 21, 2014, 03:54:22 PM
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Hello There,
I'm still new to modding, and i'm having a hard time.
I'm trying to setup the dragon boss so that he's up and spitting fire as soon as the player enter a room.
How can i do that?
Thanks in advance.
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Found it.
You have to trigger the GlobalEventTrigger "Activate Boss".
While i was using it as a output for the Boss Killed event, it can also receive input to activate the boss.