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Messages - Lomaxx

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Bug Reports / Re: Passage Bug - Temple Campaing
« on: September 26, 2014, 02:03:40 PM »
Your savegame is also bugged when i load it.

I find it interesting that the sequence of the mapsections (when taking the stairs) differs from the one i got.

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Hammerwatch Discussion / Proposal: "Retry"-button for custom maps/modes
« on: September 26, 2014, 12:59:14 PM »
At the moment i am trying hard to ruin my mood by struggling with survival mode on hard difficulty. I know, i know ... that's my own fault. ;)

What I noticed is that I greatly miss a retry-mechanism that quickly let's you restart a game with a custom-map, a certain character and a certain modifier-setup. It's pretty annoying to have to set that up on every retry. Especially if you are already angry about dying because of your own fault or some unfair situation (which often occurs in survival-mode).
 The retry-button could appear in the menu when pressing ESC and after you died.

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Bug Reports / Re: Passage Bug - Temple Campaing
« on: September 26, 2014, 12:41:14 PM »
The bug is known by now to the devs (clarification: i am no dev), but it wasn't mentioned yet in this forum. I suffer from it too. I was told some people managed to get rid of it by quiting the game and reloading it, but for me that doesn't work.
 Being out of clue i tried various stuff like loading the savegame on the linux-version, but it's bugged there too.
I will give your savegame a try on my system. But I don't see why it should work for me. Hope dies last.

As far as i know the devs haven't solved the bug yet, but they are working on it.

4
Hammerwatch Discussion / campaign 2 / boss 1: Dune Sharks strategy?
« on: September 22, 2014, 11:04:11 AM »
I just fought the first boss of the second campaign while playing a thief on normal difficulty. My best attempt so far was to beat him after losing four lives. I replayed the arena ~3 times and tried to figure out something like a tactic.
 Mine so far is to run left or right at the starting position, staying out of the sandtrap-circles and when ever a dune shark shows up, grapple to it (left or right) and hit it. But while being able to avoid damage to some extend, i still get hit and die a couple of times.

So far i can not recognize a real pattern in their attacks and thus find a pleasing tactic. Is there one? I can cope with the loss of 4 lives since you get more back right after the fight, but the way i currently fight it feals a bit 'meh'.

5
Bug Reports / Re: Little GFX-bug
« on: September 20, 2014, 03:22:12 PM »
Found out that it's not a general crossed-sword-image-problem, so here is a temporary video of the place:

https://www.youtube.com/watch?v=-AAQxo3qN04

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Bug Reports / Little GFX-bug
« on: September 20, 2014, 02:45:28 PM »
I just noticed while playing the armory (campaign 1) that some wall-decoration (crossed swords) is shown above the character (covering it) instead below/behind it. I was playing the thief.

Another very,very,very slight gfx-flaw: The animation of the thief is a bit inconsistend. When moving down or down-right the daggers/arms are 'wiggling', while in any other direction they are static.


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And if there is room for it: also the number of vendor coins. Then i don't have to run to a vendor to check how many i've got. ;)

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I hope feature-requests are welcome in this subforum.

Sometimes when leaving an episode i wonder if i collected all planks. Would be nice if the mapmode would show how many you gathered so far.

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Bug Reports / Slight map-/gameplaybug in campaign 1
« on: September 17, 2014, 10:40:57 AM »
You can

- play up to level 3 behind the first goldkey-door and trigger the first bossdoor-switch on the way in level 2
- then go back to level 1 take the teleporter there to level 3, open the secret room with treasures and the alternative first bossdoor-switch
- after that play onward to the second bossdoor-switch
- and finally open the endboss-door without having triggered the third bossdoor-switch which is behind the golddoor near bossdoor. Only 2 of the three runes at the door will be lit. Seems like the game just counts how many switches have been pressed (3) and not which ones.

However it would be a bit sad if that option to make some money by going all the way back to the teleporter and opening the treasure-room would be prohibited as i consider it sort of a secret/tactic. ;) Maybe just change the bossdoor-trigger-system.

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Bug Reports / Savegame of old version with the new one changes class
« on: September 16, 2014, 07:13:20 PM »
Yesterday i played as Ranger and exit/saved the game. Today, after updating the game on Steam, I play as Wizard when i load that savegame. =D Not much of a problem in my case as it was no extra-ordinary difficulty i chose. And i am 100% sure i chose the correct savegame as there is only one savegame at the moment.

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Hammerwatch Discussion / Re: Defeating the Survival Lich?
« on: August 31, 2014, 10:49:47 AM »
I tried it with various classes so far and also came to the conclusion that the paladin doesn't stand a chance against the Crystal Lich. But I managed to beat him solo on medium difficulty with the priest.

Here is a recording of the paladin up to the 2nd phase of the Lich-end-fight: http://www.youtube.com/watch?v=HO6innvyFJI
And here a successful try with the priest: http://www.youtube.com/watch?v=AdKYxoyNV0s

Archer should work too solo. mage and warlock maybe. Chances for a thief are low too in my opinion.

And BTW: a word to the officials: I hope it's ok for you that the recording of the priest-game features the original music. If you want me to remove the video (or music) then please let me know.

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