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Messages - khrusayder

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1
Custom Maps / Re: [Campaing] Gauntlet Retro-Campaing [RLZ/WIP]
« on: October 27, 2014, 03:34:22 PM »
I Know, not its a bug. Its Trolling :P ;D

2
Custom Maps / Re: [Campaing] Gauntlet Retro-Campaing [WIP]
« on: October 12, 2014, 04:33:26 AM »
Well the first part is now available to download! Check the main post on the first page.

Something you should know before start it:

1- I've finished the campaing alone with a thief, So its possible beat it.
2- if you have found any bug / exploit. PM me, or post here.
3- if you want write a feedback post here me.
4- if you have a suggestion or a tip, PM me or post here.

The next part [21 - 40] must be much harder to create, because i need time to convert and import to hammerwatch all the sprites and doodads/tilemaps from the original gauntlet, and remember i have another project with my brother Hal9000. So thanks for you patience.

I will try fix the bugs and that sort of things soon as i can. Thanks 4 the community.

3
Custom Maps / Re: [Campaing] Gauntlet Retro-Campaing [WIP]
« on: October 08, 2014, 12:33:15 AM »
Updated with new pics and updated info.

Maybe you should scale it down and not make 100 maps?

As i said, i have a lot of free time. So is not a problem for me. But thanks for the tip.

I won't mind giving a hand if I got some spare time if you need.

Thanks mate, ill appreciate it, but not be necessary at the moment. But good to said.

Maybe break up the campaign release into multiple 'parts' if you want to do 100 maps? Maybe put in a 'level select' map that lets players pick which or how many maps they want to play through in one sitting?

Yeah Thats true. but i think hammerwatch engine cant do that. However im gonna build the campaing in 5 parts.

The first part is already done. And gonna have the first 20 maps. All parts gonna have 20 maps. But when all are finished im gonna make a full version for the brave ones.


4
Custom Maps / Re: [Campaing] Gauntlet Retro-Campaing [WIP]
« on: October 01, 2014, 12:23:36 PM »
My apologies, im working in two projects for hammerwatch, the other one requires much work to create new doodads, monsters and animation. But this is going forward too ofcourse.

5
Custom Maps / Re: [Campaing] Gauntlet Retro-Campaing [WIP]
« on: September 23, 2014, 09:08:57 AM »
oh, dont worry for that phantom, i make already some custom monsters, doodad and stuff with tha hammersprites. Its a simple and useful tool mate. Thanks anyway friend :D i will working :P

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Custom Maps / Re: [Campaing] Gauntlet Retro-Campaing [WIP]
« on: September 21, 2014, 07:06:51 AM »
Post updated, with some new info.

7
Custom Maps / Re: [Campaing] Gauntlet Retro-Campaing [WIP]
« on: September 19, 2014, 05:35:49 PM »
...The walls, not so much. I can't tell if that's the image compression or not, though.

the walls are a conversion of the original gauntlet, and recolored by me. Its normal. Have old and simple graphics that walls. Gauntlet have some other walls, with better textures. That one is the most basic of the game, only have 3 tones of the same color. For example, a red block have: Red, Dark Red and Light Red.

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Custom Maps / Re: [Campaing] Gauntlet Retro-Campaing [WIP]
« on: September 19, 2014, 05:01:22 AM »
New Screenshots and updated post!

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Custom Maps / Re: [Campaing] Gauntlet Retro-Campaing [WIP]
« on: September 19, 2014, 03:40:19 AM »
Thank you Phantom :)

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Custom Maps / Re: [Campaing] Gauntlet Retro-Campaing [WIP]
« on: September 18, 2014, 05:55:37 PM »
Yeah thanks, i've edited the sprite to create some different phanom types. I suppose is no a problem right? and now im creating a kobold, when i finish the first beta, i'll upload the all the resources.

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Custom Maps / Re: [Campaing] Gauntlet Retro-Campaing [WIP]
« on: September 18, 2014, 02:51:56 PM »
Ey Phantom, i used in this campaing your phantom creature, very useful. Thank you :)

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Custom Maps / Re: [Campaing] Gauntlet Retro-Campaing [WIP]
« on: September 17, 2014, 02:19:52 PM »
I think it would be wise to design it in a way that lag issues won't appear at all

Yeah, that was i done to solve some performance problems, replace a group of enemies for stronger ones.
the problems are "solved" just dont go arround pushing buttons and spawning enemies without killing he others. But thanks for the idea anyway mate :D

You could go full mod out and just rip the sprites from G4, like the ghosts and demons, well well.

And, last, shadows, I suggest you put the ambient and shadows at pure white and then paint in the shadows using the tilemap for bonus shadow, that's what I did in our bonus levels.

Yeah i thinking about it, i have gauntlet sprites and map designs. About the maps i know how to convert the textures. Edit/create creatures models or animations looks easy [not tried yet] but make/edit the .xml scripts maybe difficult. Specially the DEATH, you know... that bastard creature of gauntlet. In gauntlet, the death only can be killed on melee, and drain life much fast.

Maybe if i edit a offical skeleton model, and change the attack speed to veryfast, i can make it.

And i solved the problem with the shadows, thank you mate!

13
Custom Maps / [Campaing] Gauntlet Retro-Campaing [RLZ/WIP]
« on: September 17, 2014, 05:58:59 AM »
===Introduction===

Hi everybody, I am Khrusayder and im from Spain and new on the this community. First of all. My apologies for my bad english. Im working in a campaing Gauntlet-like, a famous game from the 90's. The plan is simple, make simple maps with a maniac number of enemies to kill. Bonus maps of the main campaing are inspired on gauntlet, so im working in some similar maps. At the moment i used bonus map textures, but i converted some textures from the original gauntlet.

The campaing gonna have custom music too. I know, Gauntlet (1985) not have BGM music, but i plan add some music from other old-school games. People who born in 1980 - 1990 gonna have some nostalgy and good old-memories.

For the who dont know nothing about the original game, i suggest you search some videos or screenshots.

===About the campaing / FAQ===

Q:Diffuculty?
A:Hard / Maniac [Tested in Medium game difficulty. In hard maybe its insane.

Q:Players?
A:1-4 (obviously)

Q:How many levels gonna have the final version?
A:100

Q:Custom Textures?
A:Yes, Drawn or Converted from the original game by me.

Q:Custom Music?
A: Yes.

Q:Custom Enemies?
A: Yes.

Q:Custom Classes:
A:No.

Q:Custom bosses?
A:No.

Q:Bosses?
A:Yes, from main campaing and desert expansion.

Q:Map design?
A:Some gonna be simple [just like Gauntlet] others gonna be more complex.

Q:Secrets?
A: No yet. Remember, simple maps. But maybe in a future maps.

Q:How many enemies we can expect?
A:With 6 maps finshed the stats menu said aprox: 7000 enemies killed. [playing alone] [Screenshot coming soon]

Q:When gonna released...
A:Ill upload to this site when i finish 20 maps. But the final version gonna be too on the workshop. [STEAM]

Q:Why 100 level?
A:Because the original game Gauntlet is unlimited and not have ending. So i think 100 is a good number.

Q:Why the maps are poor?
A:Because are Gauntlet-like, remember: Simple maps.

Q:Time to the release?
A:Well, im finished 6 maps in 2 days, in few days i think gonna upload the first alpha. I have a lot of free time.

Q:You gonna include some original Gauntlet maps?
A:Absolutly yes.

Q:In Gauntlet some maps are the same. You gonna repeat your own maps? 
A:No.

Q:A lot of enemies! Be Paladin/Thief gonna be Painful...
A:For your own sanity. Play as Paladin/Thief is not recommend. Hahahaha. But i love try it!

====Tips and Rules====

1 - I've tested that 6 maps with 3 friends of my town. And some problems with the performance has been reported. But i fixed the most of them. Just follow this very important rule: Dont go fluttering and going rambo on the map. You gonna be surrounded and killed in the best case. In the worst, your PC gonna explode in your face if you activate all the spawn points at the same time. For the same reason, dont activate all the buttons what you see if you are fleeing, dodging, fluttering, killing, or if there are enemies chasing you.

So take it easy. Clear a zone, advance and clear the next one. Or your PC gonna turn into a toaster.

2 - If you are playing with friends, staytogether. If not, be careful and watch your back. I've tested the maps alone too, and i beat him with wizard and paladin. So ITS POSSIBLE finish the maps, just dodge and fallback if you need it.

3 - If you play alone and as paladin/thief, when you finish the campaing go to the most nearest medical center. You need a new hand/arm. [Personal Experience]

4 - A lot of enemies on the screen, i have a mid-end PC and work fine. But if you have an old computer or low-end PC, i cant guarantee this campaing work properly on your computer.

===Motivation===

Hammerwatch is heavy inspired on Gauntlet. And i think its time to give him a tribute.

===Custom Content===

-Creatures-

*Finished and implemented*
Phantom - By Phantom
Kobold - By me and Hal9000
Mindflayer - By me and Hal9000
Zombie - By me and Hal9000
Gnoll - By me and Hal9000
Kuotoa - By me and Hal9000

*Working on*
Gauntlet creatures

-Custom doodads/tilemaps--

*Finished and implemented*
Gauntlet Walls and floor
Happy-World textures by me
Eye of the beholder textures by me and Hal9000

-Items-

*Finished and implemented*
Gauntlet door

-Custom Music-

Dogs of War BGM (1989) Amiga
Resident Evil 1 - Save Room
The Lovin' Spoonful - Do you believe in magic

===Map Themes===

*At the moment*
Act I [Official]
Act II [Official]
Act III [Official]
Bonus1 [Official]
Bonus2 [Official]
Bonus3 [Official]
Bonus4 [Official]
Bonus5 [Official]
Gauntlet Theme 1
Eye of the beholder Theme 1
Happy-World Theme

===Progress===

Levels: 21 /100
Creatures: 45%
Textures: 45%

===Tributes===

-Happy theme are maps with rainbow textures, a tribute to the pyro of team fortress 2.
-A map called: E1M1. A fusion of the first maps of various games of ID Software: Quake 1, Doom 1 & 2. In the three games, the first map have the same name: E1M1.

===Original Gauntlet Elements===

Im doing few works at the same time, mapping, converting textures/sprites and creatures. And ofcourse creating new content. I plan add the original elements of the game in the second version of the campaing. In other words, Original monsters and maps start to appear in level 21 and above.

About the maps, Oriignal gauntlet maps are too small, For fix that, i will put 5 gauntlet levels in one map connected eachother. And i will add more add custom maps created by me of course, and some new creatures. Other ones are the same creaures with different skin and stats.

This gonna have 100 levels, so dont expect have all the weapon/defense/combo upgrades soon. This gonna be challenging, You gonna find too the same monsters, but with more level, strength and life. Because i've added too upgrade items on the map. That means you go canabove the level 6 defense or offense. But you dont gonna be a God ofcourse. Enemies level up too.

===Download===

Part 1 - [Levels 1 - 20]
Link: http://s000.tinyupload.com/?file_id=05128549441557193831

===Installation===

Just put the archive: Gauntlet.hwm on your levels folder.

===Screenshots===

---[Level 9/2]--- =The Dream 2/2=


---[Level 11]--- =The Chess=


---[Level 12]--- =The E1M1=


---[Level 15]--- =The Squares=

14
Editor Discussion / Re: How to End a Campaing
« on: September 15, 2014, 02:11:32 AM »
Yeah, but when put on the map that script nothing happend. Maybe need be linked with another trigger but i dont know what is. I'll appreciate the help anyway friend :)

Can anyone tell me what i need to do step-by-step please? thank very much in advance. 

15
Editor Discussion / How to End a Campaing
« on: September 14, 2014, 11:14:24 PM »
hello guys, im created a tiny campaing with the editor but i dont know how to trigger the end of this one.

I talking about arrive to the exit and show the stadistics/score/time screen.

My apologies for my bad english and thanks in advance.

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