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Hammerwatch Discussion / Re: Class suggestion list [Master Thread]
« on: October 25, 2014, 05:40:24 AM »
The idea is your main melee is going to do a lot of damage and kill a lot of enemies, then you mix in the skills as the mana becomes available, or if you feel like chugging a restore potion.
Even then, all the skills rely on more enemies making them more effective. They'd start to kick in in Act 2, and you'd be a killing machine by Act 4.
Regardless, it's an idea that would need hands-on testing to really 'balance' at all, but I feel like it would be fun. You'd push yourself to find more enemies to kill as quickly as possible to pull off the skills, and end up racing against the mana degen as the main mode of play. All in all, that sounds like a lot of fun to me.
Even then, all the skills rely on more enemies making them more effective. They'd start to kick in in Act 2, and you'd be a killing machine by Act 4.
Regardless, it's an idea that would need hands-on testing to really 'balance' at all, but I feel like it would be fun. You'd push yourself to find more enemies to kill as quickly as possible to pull off the skills, and end up racing against the mana degen as the main mode of play. All in all, that sounds like a lot of fun to me.