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Messages - Hal9000

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Custom Maps / Re: [Campaign] [WIP] Eye of the Beholder
« on: October 27, 2014, 04:15:07 PM »
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It got a bit dull cause it was so damn easy and the levels felt too large because of it.

Yes, that was my impression too. It's hard to transform a first person dungeon crawler where you are supposed to get lost many times like EotB to a Gauntlet-like game. I need to work more on that matter.

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The music, really need to change that, gets depressing and monotonous after a while.

Absolutely, I need to find a good music theme ASAP.

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We never found the offense vendor, we found a hole you could "shoot into" but we never found were the actual vendor was =(

My fault, sorry. That hole was marked with the "offense sign" only for suggesting the players that they must shoot it to destroy east wall.

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Found a dagger, but not what to do with it =)

SPOILER ALERT!!! Dagger is for opening a teleporter on level 7 (not done yet, obviously) :)


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Custom Maps / [Campaign] [WIP] Eye of the Beholder
« on: October 26, 2014, 07:07:42 PM »


Eye of the Beholder, the classic 1991 dungeon crawler from Westwood Studios returns again... In a Hammerwatch campaign form!

So, what's the deal?

BETA 1.0 FEATURES:

- First section of the game (The Sewers), featuring 3 levels + 1 secret level
- 4 new enemies (Kobold, Zombie, Gnoll and Kuo-Toa) + 1 secret enemy

FINAL VERSION FEATURES:

- The original campaing with 12 levels + 4 secret levels
- 16 new enemies

FAQ:

Q: So, does this campaign stay true to the original source material?
A: Well, that's my intention. I will do my best to achieve it. Take a look at this pic. That's level 3, compare it to the original level 3 map layout.

Q: Are all your assets original?
A: No. Wallsets are from Dan Huling, zombie is a "re-skin" of original hammerwatch mummy_elite, Kuo-Toa is ripped from Bomberman (a 4 direction sprite, my brother Khrusayder made the rest from scratch). Kobold and gnoll are the only 100% original made by Khrusayder and edited by me. Some sound effects like doors are ripped directly from the original game.

Q: Did the original EotB feature some sort of music?
A: Yes, only on SNES and SEGACD version. But trust me, they're painful to listen at. For soundtrack I use some random dungeon music compilation I found on youtube. If you know a more suitable music, write down here.

Please, play and share my campaing like crazy and post your feedback here. My first impression is: this campaign is very easy, with too much money, power-ups and weak enemies. I need a second opinion, your opinion.

DOWNLOAD HERE

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