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Editor Discussion / Re: Procedurally Generated Puzzle
« on: November 04, 2014, 03:36:55 AM »
Wow... that's even starting to go outside the scope of what I had imagined. So basically, use prefabs to create groups of monsters, then randomize which group spawns? That actually solves a couple of problems I was having.
Any solution that requires repacking the campaign on each use is a no go for me. However, I would like a look at that python script. It can be a pain in the ass to break up monotonous backgrounds so they look less man-made.
Any solution that requires repacking the campaign on each use is a no go for me. However, I would like a look at that python script. It can be a pain in the ass to break up monotonous backgrounds so they look less man-made.