Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - hakketerror

Pages: [1]
1
hey thanks, i got a system working. im spawning mobs and use a variable to count the number and after 2 i just disable the spawntimer and start the next one and do that in a loop :)

2
Editor Discussion / Re: Defense map files or info?
« on: December 31, 2014, 07:41:52 AM »
wait, can you do that with any custom map? it would suck if anybody could just copy paste the hard work i put into my scripts :(

3
Hey guys

I'm new and tried for many hours yesterday to get this effect. I have 3 sets of spawners, 1 set has 3 spawners (bats). I want all the spawners to spawn a bat every 250ms. So i connected them all to a timetrigger and they all spawn at the same time.

What i want to achieve now is that i have the 3 sets. So only 3 spawners spawn at 250ms, then get disabled and the next set gets enabled. At the end, the first set should get enabled again. I got some solutions but they involved insane amounts of scripting and im sure there must be an easier way.
The same logic would probably apply to the spike-traps that you see in the campaign, where some traps are activated and some aren't and then it changes.

Whats the best way to achieve this?

Thanks for your help!

Pages: [1]