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Messages - Vaderman24

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1
Editor Discussion / Re: Make towers attack monsters, not players?
« on: January 06, 2015, 04:15:26 AM »
Yes, you can create such a tower, you can't specify the tower to aim at monsters, but you can change the projectiles to damage only monsters.
Ah, is's a shame you can't do that, it would really open up more possibility's for what I am working on.
Code: XML
  1. <projectile directions="1" collision="13" damage="1000" speed="1.5" behavior="penetrating" hit-sound="sound/misc.xml:info_boulder">
  2.        
  3.         <behavior>
  4.                 <dictionary>
  5.                         <entry name="category-override"><string>None</string></entry>  
  6.                         <entry name="range"><float>1000</float></entry>                
  7.                         <entry name="penetration"><int>100</int></entry>
  8.                         <entry name="dmg-mul"><float>1</float></entry>                 
  9.                 </dictionary>
  10.         </behavior>    

You can change the category from None (means target all) to Player (avoids players) or Enemy (avoids monsters)
I came across this in another post somewhere and added the override to projectiles I didn't what the player to be hurt by, thanks for the additional information :D

2
Editor Discussion / Re: Defense map files or info?
« on: December 31, 2014, 08:44:25 PM »
Make a shortcut to resource extractor.

Go to Target box and type in map defense.hwm

Double click the shortcut and it shall do work
Sweet it worked, thanks for the help :D

3
Editor Discussion / Make towers attack monsters, not players?
« on: December 31, 2014, 07:50:48 PM »
I've come across a discussion while browsing through the forums saying can make towers attack monsters and not harm players. I've been messing around with the idea but haven't been able to solve the problem on how to do it. My main concern is, is it even possible to make such a tower? Maybe by editing the xml file of a tower, using scripts to change it's behavior, or making a custom tower that's player friendly. Is someone could inform me of a solution, or if it's even possible, I would be most appreciative :)

4
Editor Discussion / Re: Defense map files or info?
« on: December 31, 2014, 07:37:30 PM »
Look for the folder with the same name as the parameter you put inside the shortcut for resource extractor. For example if the file was defense.hwm , the folder will be named defense. Check for that and the files are inside.

I've tried doing as you say, but nothing pops up. Maybe I'm misunderstanding what you mean by "adding the parameter"?

5
Editor Discussion / Re: Defense map files or info?
« on: December 30, 2014, 07:05:56 PM »
If I read that correctly you want to view the defense map in the editor so you can see how the wave system worked? If so, in Hammerwatch/levels you can find the Defense.hwm file. If you put that in the editor folder and then run the Resourceextractor.exe on it, it will make a folder with the .xml files that you can load up in the editor
Ah I see, I've come across this information before, although it was very vague, thanks for info ^_^
I made a post on how to do that here http://hammerwatch.com/forum/index.php?topic=2171.msg5143#msg5143 shortcut with ResourceExtractor
This makes things allot easier for me,  thank you :)

*Edit - I've tried both methods to extract the files but nothing seems to happen :( Could be something I'm doing wrong?

6
Editor Discussion / Defense map files or info?
« on: December 30, 2014, 11:41:52 AM »
I recently got Hammerwatch during the steam winter sale and I love the game, I tend to get play-crazy and want to make my own content with games I play. So after playing the campaign for a few hours I decided to see what other maps were on the game. That's when I saw the Defense map and played around in it, while at time's it can be challenging, it is also allot of fun... But... It feels like it's missing more content that would make me want to play it over and over again, which is how I stumbled my way into the editor, chipping away at it, figuring out how things work. Soon after I decided to make my own map, then I though to myself, "Why not make my own Defense map?" I've managed to get pretty far into developing it on my own, making custom files to make game-play more interesting, but I've ran into a roadblock that is making it difficult to move forward. I tried making my own wave system for the past few days now, but I can't seem to get it to work. Every other aspect of the map works fine, but I can't get the wave system up and going. So this over complicated explanation brings me to the point of... Is there a download, file, unpacker, any way to look at the defense map in the editor? I would like to look at it to see how the wave system was done. I've already looked though the forums to see if one of the devs might have released a download of it, but the only map I could find was the normal campaign map. If someone could help it out it would help allot :D

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