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Hammerwatch Discussion / Class Suggestion: Necromancer
« on: May 05, 2015, 11:38:09 PM »
After playing for a while, i've been thinking about suggesting this class after seeing the necromancer enemies.
(Concept art WIP)
Class: Necromancer
Starting HP: 70
Starting MP: 60
Movespeed: 0.9
Skill 1 (Main Attack): Fire ranged orb, which splits into 3 smaller orbs after a short distance, with 1/3 damage of the regular orb. this attack stops you from moving like the paladin and the warlock.
Skill 2: Summon Beetles: summons 3 small beetles around you to fight for you. The beetles last for 5 seconds, if not killed. (30 MP)
Skill 3: Summon Ranged Skeletons: summons 2 skeleton rangers in front of you. The skeletons last for 6 seconds, if not killed. (45 MP)
Skill 4: Summon Wizard/Mage: summons 1 wizard in front of you, shooting homing orbs that hit multiple times before vanishing. The wizard lasts for 7 seconds, if not killed. (60 MP)
Special upgrades (everything in here can be changed if there are too many upgrades):
Skill 1:
Damage upgrade 1-5: increases overall damage for the orb.
Split upgrade 1-5: increases amount of orbs the main orb will split into. (More orbs means less damage per orb, but is wider.)
Skill 2:
Duration upgrade 1-5: increases duration for the beetles.
Quantity upgrade 1-5: increases amount of summoned beetles, but also increases mana usage by 10 per upgrade.
Skill 3:
Duration upgrade 1-5: increases duration for the skeletons.
Attack speed upgrade 1-5: increases the amount of shots that are fired within the lifespan of the skeleton.
Skill 4:
Duration upgrade 1-5: increases duration for the wizard.
Projectile quantity upgrade 1-5: increases the amount of orbs shot per attack. (wizard starts with one orb per shot)
If you have anything to add or would suggest to modify, don't hesitate to reply with your ideas!
(Concept art WIP)
Class: Necromancer
Starting HP: 70
Starting MP: 60
Movespeed: 0.9
Skill 1 (Main Attack): Fire ranged orb, which splits into 3 smaller orbs after a short distance, with 1/3 damage of the regular orb. this attack stops you from moving like the paladin and the warlock.
Skill 2: Summon Beetles: summons 3 small beetles around you to fight for you. The beetles last for 5 seconds, if not killed. (30 MP)
Skill 3: Summon Ranged Skeletons: summons 2 skeleton rangers in front of you. The skeletons last for 6 seconds, if not killed. (45 MP)
Skill 4: Summon Wizard/Mage: summons 1 wizard in front of you, shooting homing orbs that hit multiple times before vanishing. The wizard lasts for 7 seconds, if not killed. (60 MP)
Special upgrades (everything in here can be changed if there are too many upgrades):
Skill 1:
Damage upgrade 1-5: increases overall damage for the orb.
Split upgrade 1-5: increases amount of orbs the main orb will split into. (More orbs means less damage per orb, but is wider.)
Skill 2:
Duration upgrade 1-5: increases duration for the beetles.
Quantity upgrade 1-5: increases amount of summoned beetles, but also increases mana usage by 10 per upgrade.
Skill 3:
Duration upgrade 1-5: increases duration for the skeletons.
Attack speed upgrade 1-5: increases the amount of shots that are fired within the lifespan of the skeleton.
Skill 4:
Duration upgrade 1-5: increases duration for the wizard.
Projectile quantity upgrade 1-5: increases the amount of orbs shot per attack. (wizard starts with one orb per shot)
If you have anything to add or would suggest to modify, don't hesitate to reply with your ideas!