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Messages - TheYashasama

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1
Custom Maps / Re: [CAMPAIGN][RELEASE]Hexen: Beyond Hammerwatch
« on: May 12, 2015, 04:15:38 PM »
Thanks for the fast fix :)
It didn't took me more than a few hours so I might replay it if the workaround doesn't work since I did play as Paladin.

Cheers,
TheYashasama

2
Custom Maps / Re: [CAMPAIGN][RELEASE]Hexen: Beyond Hammerwatch
« on: May 09, 2015, 07:10:05 PM »
Version 1.111 - don't tell me it's an old version...

Cheers,
TheYashasama

3
Custom Maps / Re: [CAMPAIGN][RELEASE]Hexen: Beyond Hammerwatch
« on: May 07, 2015, 12:01:45 PM »
Hey everyone,

I hope this is the right topic, please tell me if not ;)
I started playing the campaign recently and had a blast so far... However, now I can't continue due to an error that keeps crashing the game.

SPOILER ALERT

I just opened the last of the six gates in Seven Portals, the second portal to Guardian of Steel.
As soon as I walk more than a few steps into the passage on the left the game crashes with the following message:

Spoiler for Hiden:
--- UNHANDLED EXCEPTION - 06.05.2015 15:48:40 - HMW 1.31 ---
System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er muss nicht negativ und kleiner als die Auflistung sein.
Parametername: index
   bei System.ThrowHelper.ThrowArgumentOutOfRangeException()
   bei System.Collections.Generic.List`1.get_Item(Int32 index)
   bei TiltedEngine.WorldObjects.ScriptNodes.PathNodePath.Dequeue() in c:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldObjects\ScriptNodes\PathNode.cs:Zeile 110.
   bei ARPGGame.ScriptNodes.MovingEnemyBehavior.DoUpdate(Int32 ms) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\ScriptNodes\MoveAI.cs:Zeile 235.
   bei ARPGGame.ScriptNodes.MovingEnemyBehavior.Update(Int32 ms, WorldActor worldActor, Body body) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\ScriptNodes\MoveAI.cs:Zeile 188.
   bei TiltedEngine.WorldObjects.WorldActor.Update(Int32 ms, WorldNodeLeaf worldNode) in c:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldObjects\WorldActor.cs:Zeile 99.
   bei TiltedEngine.WorldNodeLeaf.Update(Int32 ms) in c:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldNodeLeaf.cs:Zeile 166.
   bei TiltedEngine.WorldNodeBranch.Update(Int32 ms) in c:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldNodeBranch.cs:Zeile 52.
   bei TiltedEngine.WorldNodeBranch.Update(Int32 ms) in c:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldNodeBranch.cs:Zeile 52.
   bei TiltedEngine.WorldNodeBranch.Update(Int32 ms) in c:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldNodeBranch.cs:Zeile 52.
   bei ARPGGame.GameBase.Update(Int32 ms) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\GameBase.cs:Zeile 881.
   bei ARPGGame.ARPGGame.OnUpdateFrame() in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Program.cs:Zeile 976.
   bei ARPGGame.ARPGGame.Run() in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Program.cs:Zeile 561.
   bei ARPGGame.Program.Main(String[] args) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Program.cs:Zeile 193.
------

Just as an additional information: the path c:\... does not exist on my system...
I tried to verify the game cache (I play on steam) but it didn't help.
Did any of you experience this problem or know how to take care of it?

Cheers,
TheYashasama

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