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Hammerwatch Discussion / Soundtrack
« on: August 29, 2013, 10:57:27 AM »
Here we go!
Vote for your favorite song from Hammerwatch!
Vote for your favorite song from Hammerwatch!
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Now you’ve got the basics of the button, but the area trigger isn’t connected to the change state doodad, so it will not tell it to run when pressed.
To fix this select the area trigger hold ctrl-alt and click on the change doodad state.
This will tell the area trigger to change the graphics for the button when someone stands in the area, simply move the area over the top of the button and when a player stands on it the button will change its graphic to a pressed down button.
1. Paladin is utterly useless, it takes like 4 shots and he's dead. Being a melee class fighting the projectile shooters is impossible. I always just ignore and run past them.
2. It would be better if enemies can shoot more projectiles, i feel the projectile numbers aren't enough (really easy to never getting hit at all)
3. Mage flamethrower is utterly useless as it's a channeling spell and BAM one shotted by any kind of projectiles. I just use the normal attack.
4. Needs way more environmental hazard like ground spikes and wall arrow shooters etc.
5. Might be cool if your character can attack while moving back or to other directions that isn't forward.
To use it on mac you need to go in to the terminal and go to the editor folder and run the command "mono ResourceExtractor.exe ../assets.bin"
Unhandled Exception:
System.ArgumentOutOfRangeException: Negative timeout
Parameter name: millisecondsTimeout
at System.Threading.Thread.Sleep (Int32 millisecondsTimeout) [0x00000] in <filename unknown>:0
at TiltedEngine.Audio.OggStreamer.EnsureBuffersFilled () [0x00000] in <filename unknown>:0
at System.Threading.Thread.StartInternal () [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.ArgumentOutOfRangeException: Negative timeout
Parameter name: millisecondsTimeout
at System.Threading.Thread.Sleep (Int32 millisecondsTimeout) [0x00000] in <filename unknown>:0
at TiltedEngine.Audio.OggStreamer.EnsureBuffersFilled () [0x00000] in <filename unknown>:0
at System.Threading.Thread.StartInternal () [0x00000] in <filename unknown>:0