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Hammerwatch Discussion / Re: I cast meteor on all of you.
« on: October 04, 2013, 08:03:52 PM »
How good is a move worthless on the last boss lol.
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Gauntlet Dark Legacy was a terrible game. Just wanted to say that.
Also, you already get gold and such from monsters? It's very easy to change the .xml file to guarantee money from each special kill if you like, I see no problem with that sort of progression.
I don't see what's wrong with avoiding certain traps that are hard with no reward. The traps' job is to make an area dangerous. If the player can go in, get what they need and leave without dying that's part of the challenge. Why should you have to kill every last thing in the dungeon? You only have to make it through ><.
People who want to clear everything will. People who want to run past a trap or avoid it entirely should be able to. Rewarding the one who kills every last tower just seems superfluous. I don't see a problem with adding the option for custom games and such but... You didn't need XP in Contra, you only needed lives. You didn't need xp in Gauntlet, you only needed skill. In the original gauntlet you had 1 life and your hp ticked away every second. I suppose there was 'leveling' up but it was getting higher max HP for getting GOLD. Gold gave xp, not killing people. This is much the same concept.
"There are 40 monsters between me and that gold. Do I:"
A. Kill all 40 for the gold.
B. Run through, kill a few and grab the gold in the confusion.
C. Leave the gold, it's too dangerous.
D. Play another game.
Not everyone chooses the same option there.
Yes, that's why 2 players are recomanded