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Hammerwatch Discussion / Finished Temple of the Sun.
« on: August 22, 2014, 01:59:34 AM »
Well first I wanted to say thanks to the Hammerwatch developers for doing a fantastic job!
I've always been a pretty big fan of the game, I've put around 170 hours into it and feel like I could put so much more. Between the new campaign and some of the excellent work coming out of the steam workshop, I can say I will continue to play this game with the hope that it will continue to be a staple in my steam library.
With that being said the new campaign was freaking awesome. I spent so much time playing the first campaign, I've always appreciated the different zones and length but I have to say that the new campaign brings all the good ideas from the original and amplifies it. Seeing some of the trap mechanics blew my mind. It was what I had always wanted in Hammerwatch. Boulder traps, new boss and enemy mechanics...it was just great to see all this hard work coming to the game. I ran the new campaign on medium playing as a mage and having my buddy run as paladin. The basic group combo worked out great as always and even with a decent amount of deaths we still managed to come out on top. The game felt very fluid and IMO I felt that the amount of lives and placement of teleporters were very solid. I almost spent no time wandering around trying to find my way to town. My only problem is that I do have a bit of a concern for the difficulty adjustment for Hard mode. I ran a solo mage run and couldn't make it passed the 2nd boss. I'm by no means the "best" hammerwatch player, but I do feel like I am more than capable of playing on hard. 80% of the the runs I did on the original campaign were played on Hard; I do LOVE a challenge, but personally it seemed like it could be tweaked just a tad.
All in all I just wanted to show my appreciation to the devs and give a special thanks to Hipshot who has been nothing but awesome to me, and to the developers for putting out what I believe is the best content yet! Thanks again and if anyone is interested in running the campaign on hard message me for my steam info!
Thanks again, Crono.(Evan Troxell)
I've always been a pretty big fan of the game, I've put around 170 hours into it and feel like I could put so much more. Between the new campaign and some of the excellent work coming out of the steam workshop, I can say I will continue to play this game with the hope that it will continue to be a staple in my steam library.
With that being said the new campaign was freaking awesome. I spent so much time playing the first campaign, I've always appreciated the different zones and length but I have to say that the new campaign brings all the good ideas from the original and amplifies it. Seeing some of the trap mechanics blew my mind. It was what I had always wanted in Hammerwatch. Boulder traps, new boss and enemy mechanics...it was just great to see all this hard work coming to the game. I ran the new campaign on medium playing as a mage and having my buddy run as paladin. The basic group combo worked out great as always and even with a decent amount of deaths we still managed to come out on top. The game felt very fluid and IMO I felt that the amount of lives and placement of teleporters were very solid. I almost spent no time wandering around trying to find my way to town. My only problem is that I do have a bit of a concern for the difficulty adjustment for Hard mode. I ran a solo mage run and couldn't make it passed the 2nd boss. I'm by no means the "best" hammerwatch player, but I do feel like I am more than capable of playing on hard. 80% of the the runs I did on the original campaign were played on Hard; I do LOVE a challenge, but personally it seemed like it could be tweaked just a tad.
All in all I just wanted to show my appreciation to the devs and give a special thanks to Hipshot who has been nothing but awesome to me, and to the developers for putting out what I believe is the best content yet! Thanks again and if anyone is interested in running the campaign on hard message me for my steam info!
Thanks again, Crono.(Evan Troxell)