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Hammerwatch Discussion / Re: My idea for a Level system
« on: September 10, 2013, 02:34:51 AM »I'm sorry that I do not share the same opinion. If exp was added to the game, people could easily stand around the corner from a spawner, and just mash the default attack button to level up, then do the whole campaign at max level. Enemies like the plant things do give a reward of money, and that is used for upgrades, so i do see it as rewarding. (Although I do not recall that specific mob dropping money, many strong ones do.)
I do however love the idea of new classes. I would like to see an axe wielder, fisticuffs fighter, and a rouge (not because its a rouge-like, simply because rouges and archers are all i really like to play as in any game.)
Well if you ever played Gauntlet legends, or diablo 3, the monster spawners only give you a X amount of XP, and then after that, the monsters you kill give 0 XP,
just like in Diablo 3 before you kill the Skeleton King, theres the 4 pillars, that spawn a lot of skeletons,you only get XP at the start, but if you try and wait and build them up then there give off 0 XP, same with Gaunlet legends for N64, the spawners only give you like 25xp, and after that the monsters that come out, only give you 0 XP,
so say, each monster gives 1XP per kill, once the spawner spawned 25 monsters, the other 26 and on will give you 0 XP only the first 25 monsters give XP
Or Spawner Monsters give out 0 XP for the first few patches so that we don't wait months of waiting for the long needed update from the creators.