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Hammerwatch Discussion / Ideas for the Rogue
« on: December 15, 2013, 06:01:54 AM »
I'm really super excited about the (potential) rogue release. I know it's still a bit of a dream in development, but still. I'm excited!
A few ideas I had knocking around about them.
Maybe give them a passive increased crit chance while not attacking?
A drop aggro stealth magic ability?
A summon decoy magic ability?
A switch to melee/switch to ranged magic ability? (throw daggers versus stabbing)
Smoke bomb blinding magic ability?
Just some thoughts. I'm trying to envision a different play style that'd reward dipping into large groups of enemies to kill multi projectile launchers or pits quickly. Right now the other classes really reward clearing the way safely, and I always imagine backstabs as high risk high reward endeavors.
A few ideas I had knocking around about them.
Maybe give them a passive increased crit chance while not attacking?
A drop aggro stealth magic ability?
A summon decoy magic ability?
A switch to melee/switch to ranged magic ability? (throw daggers versus stabbing)
Smoke bomb blinding magic ability?
Just some thoughts. I'm trying to envision a different play style that'd reward dipping into large groups of enemies to kill multi projectile launchers or pits quickly. Right now the other classes really reward clearing the way safely, and I always imagine backstabs as high risk high reward endeavors.