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Messages - rebeccamiyamoto

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1
There is no strafe or hold keys in the beta version of the game. If you want it to be harder you can try playing with the 1hp modifier, that should make it pretty tricky.

I actually really like the 1hp modifier but it makes the paladin even more useless

2
As for #5, the Strafe key does exactly what you want, and makes the Paladin a lot better. Being able to keep distance while attacking is great, and it keeps him facing toward projectiles, blocking all of them that don't hit his feet/head.

Theres a strafe key..? Please enlighten me. It's not in the rebind for both keyboard and controller.

3
- Paladin blocking projectiles is not reliable. Because risk getting hit is not worth the reward.
- As I stated, I don't play on anything other than hard. And I still think it's not enough
- High AOE damage is not worth the risk of getting oneshotted when you can use your normal fireball anyways.
- Not enough
- I think it opens up more playstyle

4
First thing, I've only played the beta. And only on hard.

1. Paladin is utterly useless, it takes like 4 shots and he's dead. Being a melee class fighting the projectile shooters is impossible. I always just ignore and run past them.
2. It would be better if enemies can shoot more projectiles, i feel the projectile numbers aren't enough (really easy to never getting hit at all)
3. Mage flamethrower is utterly useless as it's a channeling spell and BAM one shotted by any kind of projectiles. I just use the normal attack.
4. Needs way more environmental hazard like ground spikes and wall arrow shooters etc.
5. Might be cool if your character can attack while moving back or to other directions that isn't forward.

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