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Messages - auspexRex

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1
Resources / Re: Theme F, PSD
« on: September 18, 2013, 01:50:34 PM »
Nice, thanks! Looking good.

2
Resources / Re: [Monster] Scorpion - Finished! - New Original Actor
« on: August 29, 2013, 04:00:26 PM »
I like the "corpse is here for a few seconds, then disappears" approach too.

Nice scorpion!

3
Resources / Re: [Actor] new monsters: gretch and gobelin
« on: August 29, 2013, 03:59:29 PM »
Hey all, sorry I didn't update this sooner. I was out of town for a week.

The new version of the gobelin is up now, the one with the death animation. The .zip in the first post now has the new png and xml for it included.

Thanks!

4
Resources / Re: [Actor] new monsters: gretch and gobelin
« on: August 18, 2013, 10:22:33 PM »
you should add death animations and corpses, the game supports them but doesn't use them because the dev's didn't have the time or resources to draw them for every mob.

I added death animations to the gobelin and I love it. I'll update the links with the new version later, but it feels a lot more satisfying to hack a bunch of gobelins and see them collapse in a pool of their own blood ;)

5
Resources / Re: [Actor] new monsters: gretch and gobelin
« on: August 18, 2013, 10:21:02 PM »
try some ogres,  as sort of goblin elites?

Yeah, that or some orcs, slightly bigger gobliny types and then ogres could be bigger. I dunno. I'll play around with it. I wish I had more time to do this sort of stuff :)

6
Resources / Re: [Actor] new monsters: gretch and gobelin
« on: August 17, 2013, 03:37:48 PM »
That sounds fun, but I'm mostly just playing around right now. I may make some more mobs though. I'm thinking of making something a bit bigger, a little bit more like a mini-boss.

7
Resources / Re: [Actor] new monsters: gretch and gobelin
« on: August 17, 2013, 02:06:40 PM »
Excellent! Thanks.

I managed to make the head a little less blocky, I think. made a few minor tweaks and updated the files.

Now for some death animations and corpses.

8
Resources / Re: [Actor] new monsters: gretch and gobelin
« on: August 17, 2013, 01:46:56 PM »
Thanks! I tried to make the heads less blocky from the side but everything I tried looked worse. I maybe could get it right with a semi-transparent color touch-up.

What are the attributes for death and corpses? just name="death" and name="corpse" or?


9
Resources / Re: [Actor] new monsters: gretch and gobelin
« on: August 17, 2013, 07:29:18 AM »
Thanks!  :D

10
Resources / Re: [Actor] new monsters: gretch and gobelin
« on: August 17, 2013, 12:51:57 AM »
They look quite a bit bigger in the game and in the editor.  The raw png's are really quite small for all the assets.

The game does some doubling, or maybe even quadrupling of the raw assets. So the end product looks about 4 times bigger.

11
Resources / [Actor] new monsters: gretch and gobelin
« on: August 16, 2013, 03:13:29 PM »
Here's my first simple stab at some custom monsters.

https://www.dropbox.com/s/k57ya51zdrp0azh/ar-hw-monsters-8-29-2013.zip

basic gretch:


elite gretch:


gobelin, with death animation:


Just unzip and put the .png and .xml files together in /actors under your campaign's directory to use them in the editor.

(edited 8-29-1013 to update file link, previews)

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