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Editor Discussion / Re: Using the "Channeling" animation in a composite mob makes the game crash.
« on: May 30, 2014, 12:14:53 AM »
Thanks.
You saved the day.
You saved the day.
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<sprite scale="16" name="channeling">
<texture>actors/yeti.png</texture>
<origin>16 24</origin>
<frame time="70">78 215 32 32</frame>
<frame time="70">110 215 32 32</frame>
<frame time="70">142 215 32 32</frame>
<glow scale="16">
<texture>actors/yeti.png</texture>
<frame time="70">78 283 32 32</frame>
<frame time="70">110 283 32 32</frame>
<frame time="70">142 283 32 32</frame>
</glow>
</sprite>
<dictionary>
<string name="type">ground-hit</string>
<string name="anim-set">attack</string>
<string name="chnl-anim-set">channeling</string>
<int name="cooldown">1000</int>
<float name="range">5</float>
<string name="sound">sound/monsters.xml:hit_flower_1</string>
<string name="attack-effect">actors/yeti.xml:attack-effect</string>
<int name="dmg">50</int>
<int name="max-targets">2</int>
<int name="dmg-delay">400</int>
<float name="dmg-range">0.5</float>
</dictionary>
projectiles/enemy_spider.xml: Can only read RGB or RGBA textures
projectiles/enemy_spider.xml: Couldn't load texture specified in sprite
projectiles/enemy_spider.xml: Already loaded texture
projectiles/enemy_spider.xml: Couldn't load texture specified in sprite
projectiles/enemy_spider.xml: Already loaded texture
<projectile directions="8" collision="0.75" damage="3" speed="1.7" behavior="neutral">
<behavior>
<dictionary>
<string name="buff">buffs/spider_slow.xml</string>
</dictionary>
</behavior>
<sprite scale="16" name="0">
<texture>projectiles/enemy_spider.png</texture>
<origin>4 4</origin> <!-- west -->
<frame time="100">0 8 8 8</frame>
<frame time="100">24 8 8 8</frame>
<frame time="100">0 32 8 8</frame>
<frame time="100">24 32 8 8</frame>
</sprite>
<sprite scale="16" name="1">
<texture>projectiles/enemy_spider.png</texture>
<origin>4 4</origin> <!-- north west -->
<frame time="100">0 0 8 8</frame>
<frame time="100">24 0 8 8</frame>
<frame time="100">0 24 8 8</frame>
<frame time="100">24 24 8 8</frame>
</sprite>
<sprite scale="16" name="2"> <!-- north -->
<texture>projectiles/enemy_spider.png</texture>
<origin>4 4</origin>
<frame time="100">8 0 8 8</frame>
<frame time="100">32 0 8 8</frame>
<frame time="100">8 24 8 8</frame>
<frame time="100">32 24 8 8</frame>
</sprite>
<sprite scale="16" name="3"> <!-- north east -->
<texture>projectiles/enemy_spider.png</texture>
<origin>4 4</origin>
<frame time="100">16 0 8 8</frame>
<frame time="100">40 0 8 8</frame>
<frame time="100">16 24 8 8</frame>
<frame time="100">40 24 8 8</frame>
</sprite>
<sprite scale="16" name="4"> <!-- east -->
<texture>projectiles/enemy_spider.png</texture>
<origin>4 4</origin>
<frame time="100">16 8 8 8</frame>
<frame time="100">40 8 8 8</frame>
<frame time="100">16 32 8 8</frame>
<frame time="100">40 32 8 8</frame>
</sprite>
<sprite scale="16" name="5"> <!-- south east -->
<texture>projectiles/enemy_spider.png</texture>
<origin>4 4</origin>
<frame time="100">16 16 8 8</frame>
<frame time="100">40 16 8 8</frame>
<frame time="100">16 40 8 8</frame>
<frame time="100">40 40 8 8</frame>
</sprite>
<sprite scale="16" name="6"> <!-- south -->
<texture>projectiles/enemy_spider.png</texture>
<origin>4 4</origin>
<frame time="100">8 16 8 8</frame>
<frame time="100">32 16 8 8</frame>
<frame time="100">8 40 8 8</frame>
<frame time="100">32 40 8 8</frame>
</sprite>
<sprite scale="16" name="7"> <!-- south west -->
<texture>projectiles/enemy_spider.png</texture>
<origin>4 4</origin>
<frame time="100">0 16 8 8</frame>
<frame time="100">24 16 8 8</frame>
<frame time="100">0 40 8 8</frame>
<frame time="100">24 40 8 8</frame>
</sprite>
<sprite scale="16" name="d0">
<texture>effects/hit_projectile_spider.png</texture>
<origin>4 4</origin>
<frame time="100">0 8 8 8</frame>
<frame time="100">24 8 8 8</frame>
<frame time="100">48 8 8 8</frame>
</sprite>
<sprite scale="16" name="d1">
<texture>effects/hit_projectile_spider.png</texture>
<origin>4 4</origin>
<frame time="100">0 0 8 8</frame>
<frame time="100">24 0 8 8</frame>
<frame time="100">48 0 8 8</frame>
</sprite>
<sprite scale="16" name="d2">
<texture>effects/hit_projectile_spider.png</texture>
<origin>4 4</origin>
<frame time="100">8 0 8 8</frame>
<frame time="100">32 0 8 8</frame>
<frame time="100">56 0 8 8</frame>
</sprite>
<sprite scale="16" name="d3">
<texture>effects/hit_projectile_spider.png</texture>
<origin>4 4</origin>
<frame time="100">16 0 8 8</frame>
<frame time="100">40 0 8 8</frame>
<frame time="100">64 0 8 8</frame>
</sprite>
<sprite scale="16" name="d4">
<texture>effects/hit_projectile_spider.png</texture>
<origin>4 4</origin>
<frame time="100">16 8 8 8</frame>
<frame time="100">40 8 8 8</frame>
<frame time="100">64 8 8 8</frame>
</sprite>
<sprite scale="16" name="d5">
<texture>effects/hit_projectile_spider.png</texture>
<origin>4 4</origin>
<frame time="100">16 16 8 8</frame>
<frame time="100">40 16 8 8</frame>
<frame time="100">64 16 8 8</frame>
</sprite>
<sprite scale="16" name="d6">
<texture>effects/hit_projectile_spider.png</texture>
<origin>4 4</origin>
<frame time="100">8 16 8 8</frame>
<frame time="100">32 16 8 8</frame>
<frame time="100">56 16 8 8</frame>
</sprite>
<sprite scale="16" name="d7">
<texture>effects/hit_projectile_spider.png</texture>
<origin>4 4</origin>
<frame time="100">0 16 8 8</frame>
<frame time="100">24 16 8 8</frame>
<frame time="100">48 16 8 8</frame>
</sprite>
</projectile>