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Hammerwatch Discussion / Re: Ideas for the Rogue
« on: January 04, 2014, 10:21:44 PM »
When I think of a Rogue I think of Melee/close range damage dealer. My suggestions for Rogue would be the following.
Main Attack: Throw Daggers three poison daggers (very short range cone in front of the rogue)
Magic Attack: Backstab (damage = current mana level instantly to target in front of the rogue) [50 mana = 50 damage attack] (double critical chance)
this would allow them to do massive damage once until they regenerate the mana back up. This would help them kill/majorly damage high profile targets every once in a while/make mana useful.
Passive 1: Dodge %chance to reduce damage to 0 Melee or Ranged (start at around 20% with +5% bonuses when upgraded)
Passive 2: Hide when out of combat for 20 seconds (reduced by 2 seconds per upgrade) stealth (until you move or attack or get hit) this would allow them to hide until they get mana back to use backstab again. Maybe give them bonus magic regeneration while Hidden (+1 mana regeneration per upgrade starting at +3)
Passive 3: Critical %chance to do double damage (upgrades would increase the %chance AND %bonus damage)
Passive 4: Detect Traps/Passages %chance to make trap boxes / hidden passages to glow red or even make it reduced %chance for trapped boxes to have traps
Passive 5: Poison Resistance Reduced damage from poison / reduced slow effect or negate slow effect from poison.
Health: 50
Mana: 50
Sorry if this repeats other peoples ideas.
Main Attack: Throw Daggers three poison daggers (very short range cone in front of the rogue)
Magic Attack: Backstab (damage = current mana level instantly to target in front of the rogue) [50 mana = 50 damage attack] (double critical chance)
this would allow them to do massive damage once until they regenerate the mana back up. This would help them kill/majorly damage high profile targets every once in a while/make mana useful.
Passive 1: Dodge %chance to reduce damage to 0 Melee or Ranged (start at around 20% with +5% bonuses when upgraded)
Passive 2: Hide when out of combat for 20 seconds (reduced by 2 seconds per upgrade) stealth (until you move or attack or get hit) this would allow them to hide until they get mana back to use backstab again. Maybe give them bonus magic regeneration while Hidden (+1 mana regeneration per upgrade starting at +3)
Passive 3: Critical %chance to do double damage (upgrades would increase the %chance AND %bonus damage)
Passive 4: Detect Traps/Passages %chance to make trap boxes / hidden passages to glow red or even make it reduced %chance for trapped boxes to have traps
Passive 5: Poison Resistance Reduced damage from poison / reduced slow effect or negate slow effect from poison.
Health: 50
Mana: 50
Sorry if this repeats other peoples ideas.