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Custom Maps / Re: [CAMPAIGN][RELEASE]Hexen: Beyond Hammerwatch
« on: May 29, 2015, 09:32:05 PM »
Great map! One if the best, if not the best, custom Hammerwatch maps I've played.
We did encounter a pretty severe bug, which destroyed our save file.
At a certain point* , the game crashed. Now, everytime the save file is loaded, the game crashes, generating the following error:
I suspect the error lies with that backtick (`) in the line:
Is it a typo?
I'd very much like it to be fixed, I hope that my save file will work then.
*
We did encounter a pretty severe bug, which destroyed our save file.
At a certain point* , the game crashed. Now, everytime the save file is loaded, the game crashes, generating the following error:
Code: [Select]
--- UNHANDLED EXCEPTION - 2015-05-29 22:13:25 - HMW 1.31 ---
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.Collections.Generic.List`1.get_Item(Int32 index)
at TiltedEngine.WorldObjects.ScriptNodes.PathNodePath.Dequeue() in c:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldObjects\ScriptNodes\PathNode.cs:line 110
at ARPGGame.ScriptNodes.MovingEnemyBehavior.DoUpdate(Int32 ms) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\ScriptNodes\MoveAI.cs:line 235
at ARPGGame.ScriptNodes.MovingEnemyBehavior.Update(Int32 ms, WorldActor worldActor, Body body) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\ScriptNodes\MoveAI.cs:line 188
at TiltedEngine.WorldObjects.WorldActor.Update(Int32 ms, WorldNodeLeaf worldNode) in c:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldObjects\WorldActor.cs:line 99
at TiltedEngine.WorldNodeLeaf.Update(Int32 ms) in c:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldNodeLeaf.cs:line 166
at TiltedEngine.WorldNodeBranch.Update(Int32 ms) in c:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldNodeBranch.cs:line 52
at TiltedEngine.WorldNodeBranch.Update(Int32 ms) in c:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldNodeBranch.cs:line 52
at TiltedEngine.WorldNodeBranch.Update(Int32 ms) in c:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldNodeBranch.cs:line 52
at ARPGGame.GameBase.Update(Int32 ms) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\GameBase.cs:line 881
at ARPGGame.ARPGGame.OnUpdateFrame() in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Program.cs:line 976
at ARPGGame.ARPGGame.Run() in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Program.cs:line 561
at ARPGGame.Program.Main(String[] args) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Program.cs:line 193
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I suspect the error lies with that backtick (`) in the line:
Code: [Select]
at System.Collections.Generic.List`1.get_Item(Int32 index)
It seems to be the first line that really matters, and shares that argument name "index" with the top lines about the error.Is it a typo?
I'd very much like it to be fixed, I hope that my save file will work then.
*
Spoiler for Hiden: