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Messages - ducketh

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Hammerwatch Discussion / Re: Beta Patch Notes for 1.21 (January 2014)
« on: January 28, 2014, 11:31:45 PM »
Everything's working great! One oddity, though: The right stick on my Xbox controllers seems to be mapped to movement, but inverted. This isn't the case for my DInput controllers. This isn't really important since it doesn't affect gameplay as long as you're not touching that stick, it's just weird.

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Hammerwatch Discussion / Re: Beta Patch Notes for 1.21 (January 2014)
« on: January 24, 2014, 05:30:23 PM »
Something else I've found: The "reset" button on the bindings screen sets all the bindings to... Something which is certainly not what the default was before. I don't think this was intentional? (Although, on the subject of default bindings, L3/click left joystick is a terrible binding for strafe -- it's nearly impossible to move the joystick while holding it in)

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Hammerwatch Discussion / Re: Beta Patch Notes for 1.21 (January 2014)
« on: January 24, 2014, 01:18:19 AM »
First off, I really like the ability to use non-Xbox gamepads in the new patch. However, gamepad mapping doesn't seem to work on Linux. Clicking on controller select for each character causes a crash. I got around this by editing the settings .xml to manually set each player's gamepad (default was to set all to 0). I had another crash attempting to bind a key with an emulated xbox gamepad (via xboxdrv), but that setup is no longer necessary with the switch to SDL2, so this probably doesn't matter. Additionally, with the "Detect as Xbox gamepad" option checked, there is a constant left input seen (this is with two standard X360 gamepads and a Logitech F310 in Xinput mode). These controllers still work fine without the option checked, though. Finally, when I did fix the controller settings, the controller toggle on the settings menu began to work, but only once -- I could toggle controller0 to controller1, but a further click caused a crash.

Hope this information is helpful. I tried to read the crash logs but they seemed to reference mono in some way -- I'm guessing that isn't useful.

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