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Resources / Re: Custom Paladin Re-skin (w/ CAPE!)
« on: November 25, 2014, 01:27:55 PM »
crowarlock*
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<actor behavior="composite">
<dictionary name="movement">
<string name="type">melee</string>
<float name="speed">1</float>
</dictionary>
<dictionary name="movement">
<string name="type">ranged</string>
<float name="speed">1</float>
<float name="range">1</float>
</dictionary>
<dictionary name="movement">
<string name="type">passive</string>
<bool name="set-dir">true</bool>
</dictionary>
No, you can't make a friendly npc that targets an enemy. What you can do however, is a tower where the projectiles can damage an enemy, maybe you can use that? An idea I had previously was to switch a tower from foe to friend, so it would damage enemies instead and help you out in areas where there's a lof of enemies and such, of it shoulden't be so easy to push that convert button either.
Any plans for knockback?Really? No answer? Front page BUMP
I am working in a boss that will use a leap/stomp.
Splash damage is doable as for now, but I haven't found a way to create a knockback effect.
Also, any chance of reproducing paladin's charge skill (dist attack) in a composite? For a bull like enemy.
@Regarding Level Event: Sounds great for a scripted climax in a fight... Change of floors, lights, earthquakes, dialogue...