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Messages - Sol Morningstar

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Technical Support / Re: can't join coop
« on: November 14, 2014, 06:54:08 AM »
THANK YOU SO FUCKING MUCH ! lol

2
Hammerwatch Discussion / Re: Patch Notes for 1.22 (April 2014)
« on: May 24, 2014, 09:29:27 PM »
Any ETA on when the new campaign will be out ?! :) My clan and I are freaking dying to play it XD

3
HEY ! Got your email ! everyone is extremely excited to play it, I can't wait for it to come out !! any eta on the demo/first act ? :)

4
Hammerwatch Discussion / Re: Beta Patch Notes for 1.22
« on: April 14, 2014, 11:27:20 PM »
*Edit*, Went and read the error files, and corrected the error by removing my assets and allowing them alone to be re applied :)


(Just saw the update =/ but everytime I try and load a game it crashes, I can get to the launcher and what not but trying to load a mission whether it be single or multi it crashes.. I have deleted and re-installed and verified my game cache.. is there anything I can do to fix it :( ?)


UNHANDLED EXCEPTION - 4/14/2014 6:19:06 PM - HMW 1.22 ---
System.ArgumentNullException: Value cannot be null.
Parameter name: key
   at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
   at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value)
   at TiltedEngine.ResourceBank.GetResource[T](String name) in c:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\ResourceLoading\ResourceBank.cs:line 145
   at ARPGGame.WorldItemBehaviors.WorldItemCheckpointBehavior..ctor(BehaviorData param, ResourceBank resBank) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Behaviors\Items\WorldItemCheckpointBehavior.cs:line 34
   at ARPGGame.WorldItemBehaviors.BehaviorFactory.ProduceItemBehavior(String id, BehaviorData param) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Behaviors\BehaviorFactory.cs:line 73
   at TiltedEngine.WorldObjects.WorldObjectProducers.ItemType.Produce(Vector2 pos) in c:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldObjects\WorldObjectProducers\ItemType.cs:line 50
   at TiltedEngine.WorldLoader.LoadItems(SObject save, WorldNode world, Vector2 offset) in c:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldLoader.cs:line 259
   at ARPGGame.LevelList.LoadLevel(WorldNode world, WorldDrawer worldDrawer, String level, SObject save) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\LevelList.cs:line 209
   at ARPGGame.GameBase.ClearLevel() in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\GameBase.cs:line 544
   at ARPGGame.GameBase.Update(Int32 ms) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\GameBase.cs:line 761
   at ARPGGame.ARPGGame.OnUpdateFrame() in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Program.cs:line 939
   at ARPGGame.ARPGGame.Run() in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Program.cs:line 552
   at ARPGGame.Program.Main(String[] args) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Program.cs:line 190

5
ahhhggg I'm dying waiting for the new campaign and Ravenwatch XD lol I wish there was some sort of remote estimate for when it will be finished ; ^; lol but seriously though I love this game, I have gotten nearly my entire gaming community to purchase it and they all love it and I can't wait to see what comes to it next, keep up the amazing work :)

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