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Messages - Drogash

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Hammerwatch Discussion / Re: My idea for a Level system
« on: August 20, 2013, 07:40:45 AM »
the Gold system to buy upgardes will still be in the game, maybe they could make it so you have to be this level to buy that upgrade would be pretty cool because that leaves room for more upgardes,

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Hammerwatch Discussion / Re: My idea for a Level system
« on: August 19, 2013, 05:27:08 PM »
I'm sorry that I do not share the same opinion.  If exp was added to the game, people could easily stand around the corner from a spawner, and just mash the default attack button to level up, then do the whole campaign at max level.  Enemies like the plant things do give a reward of money, and that is used for upgrades, so i do see it as rewarding. (Although I do not recall that specific mob dropping money, many strong ones do.)

I do however love the idea of new classes.  I would like to see an axe wielder, fisticuffs fighter, and a rouge (not because its a rouge-like, simply because rouges and archers are all i really like to play as in any game.)


Well if you ever played Gauntlet legends, or diablo 3, the monster spawners only give you a X amount of XP, and then after that, the monsters you kill give 0 XP,
just like in Diablo 3 before you kill the Skeleton King, theres the 4 pillars, that spawn a lot of skeletons,you only get XP at the start, but if you try and wait and build them up then there give off 0 XP, same with Gaunlet legends for N64, the spawners only give you like 25xp, and after that the monsters that come out, only give you 0 XP, 

so say, each monster gives 1XP per kill,    once the spawner spawned 25 monsters,  the other 26 and on will give you 0 XP  only the first 25 monsters give XP

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Hammerwatch Discussion / Re: What's your favourite class and why?
« on: August 19, 2013, 01:58:04 AM »
So far, I've only tried Wizard.. so I guess that's my fave!   ;D

I like it because when I get low on health I can say to myself, "Wizard needs food badly!"

Don't you Mean Blue Wizard is about to Die!      Blue Wizard needs food Badly,   



Ps.   Warlock is my Favort class,   I poke with my poison dagger and run like a mad man,  and then chain lighting when theres a lot,   nothing better then Warlock

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Hammerwatch Discussion / My idea for a Level system
« on: August 18, 2013, 07:31:57 PM »
first off id like to say, Keep the Gold upgrades the way they are, I like how we need gold to spend on Upgrades, but on top of that, it would be nice to have a leveling system, that way you don't see people running past all the hard parts, it will make people wanna stay and fight to gain XP to make our guy alittle stronger when he levels up,

when I play a lot of people seem to run past the Butt Pokers the Green plant thing that stabs you if you don't run around, and they don't even care about killing them, a way to stop people from skipping stuff is adding a level system so people feel rewarded for taking on something that strong because when you play hard mode people like to skip a lot of stuff.

now my Idea for what the level system will bring,  im thinking 30-50 max level, maybe higher maybe lower, on level up, we Gain +1 Health , +1 mana , +1 attack, or to make it different everytime. the stats could be randomize , like I got +2 health and +1 attack,  while you got 1 of each or  you can just get +3 attack and nothing else when you level up,  also be cool to add a new effect's to your class once you hit max level, like

Max level Archer will unlock Fire arrows to its passive attack  and it will light people on fire and deal burn damage, kindof like the poison but not as much damage
 Pally at max level,  sword becomes Longer, or  hes Change summons a wall of flames behide him, that hurts any monster that walks in it, but not hes allies or himself
Wizard at max level, can shot 2-3 extra fire balls, or hes fire breath range is alot longer,
Warlock at max level can summon a skeleton archer for a pet, or  when monsters die from hes Poison, they explode and spared poison to other monsters near by

i would also love to see more classes in this game in the future, maybe a Throwing axe Barbarian that has duel weild axes that throws 2 axes at once,

hes 2nd ability would be a stance change from Melee to range, it would also cost mana to change hes stance, so you cant just be switching back and forth from Melee and range all the time, or just make hes 2nd ability a melee attack that cost mana  eather way works.


i just like to say i really enjoy this game it reminds me of my all time favort co-op game gauntlet legends and i just like to say i think you guys are doing a great job with the game, id i would love to see more Gauntlet Death traps in the game, because i enjoy trying to dodge traps when they one shot you, this is the game ive been looking for for some time,

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