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Messages - clo

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PVP:
That would be fun and add a new dimension to the game play, but that's also a big job to fix, we need to rebalance classes, create levels etc.

Though little talked about in this thread. I believe PvP and some sort of persistence should be added into the game. As a new game means back to level one and is slightly boring after a while. Maybe some mode in the future will allow players to save their character's stats when going off into a PvP server. This would give players something to permanently work for/grind for. Also a players overall experience would be able to be measured.

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Custom Maps / Re: [PvP] Hotlane 1.0b - The competitive PvE map
« on: May 30, 2014, 02:03:22 PM »
Competitive PvE? Is this a lane attack game like Dota? The title is slightly confusing however I assume this is almost like a race to the finish by killing all of the mobs in your lane up to the boss before anyone else does. This should make for some good fun.

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Thank you very much Kashlavor. I just checked my other thread and saw you replied linking me here. Great work.

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Resources / Re: Creation of Mobs, Players, Sprites?
« on: May 30, 2014, 01:58:19 PM »
Thank you very much Kashlavor. Really appreciate the work you put into this. Helped me a lot!

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Thumbs up for this. I don't see the issue with allowing a button to be held down for firing instead of repetitive tapping. Just a bother and it feels like I am raping my keyboard.

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Technical Support / Re: how do i open up assets?
« on: May 27, 2014, 02:06:32 PM »
You could hack this and change your port. Your college network that is, not the game. Look it up and see if you can do it, if not message me and I will help you. One quick fix that I can think of is using a VPN that supports port forwarding.

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Resources / Creation of Mobs, Players, Sprites?
« on: May 27, 2014, 01:55:27 PM »
Hello everyone. :) I have been looking for a tutorial on what template I need to design and import my own mob. I don't know what they are formally called here, just know the universal name for in game AI are mobs. I have done some research, however I was not able to find anything that could help me. If no how to/tutorial exists on the topic. I will work until I can make my own. Here are some topics I have looked into that have also talk about the subject.
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http://hammerwatch.com/forum/index.php?topic=1909.msg3710#msg3710
http://hammerwatch.com/forum/index.php?topic=1925.msg3820#msg3820
http://hammerwatch.com/forum/index.php?topic=50.msg2480#msg2480
http://hammerwatch.com/forum/index.php?topic=1800.msg3539#msg3539
In the last topic, I ran into this post:
Firstly, it depends on whether you just want to play the normal campaign with different character sprites, or if you want to create a custom campaign that makes use of different character sprites.

If you're just planning on using different sprites for the main campaign, you're going to run into issues. The sprites are a part of the campaign just as much as the level lay-out and game logic are. They're irreversibly intertwined with the campaign, and can't be changed without some serious work that I can't even comprehend accomplishing.

So let's just hope you're talking about custom campaigns (And the alternative to the above issue, that is sort of a work-around)!
Firstly, in your custom campaign, you have to unpack the assets using the ResourceExtractor.
(Copy assets.bin to your custom campaign folder, and then drag it from the custom campaign folder onto the ResourceExtractor. This will create a bunch of folders in your custom campaign folder that contain all of the HammerWatch assets. These assets will overwrite all of the native game assets when that custom campaign is run.)
Now it's only a matter of finding the Sprites within the assets (hammerwatch\editor\customCampaign\actors\player\) and modifying them.

Now, if you really just want to play through the main campaign with your custom sprites, you can download the editor files for the campaign, (Located in resources, courtesy of Hipshot), and go in and modify the sprites in that, re-pack it, and play. However, I'm pretty sure that would prevent you from getting any achievements.

If you have any further questions, or need anything I said explained, feel free to ask!
This may be what I am looking for, however, what the hell is a sprite!  ;D Thank you everyone!

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Hammerwatch Discussion / [Video] Hammer Watch Acts and Floors
« on: May 24, 2014, 05:39:56 AM »
Hello everyone, nice to meet you all in this wonderful community. I would like to present everyone with some quality footage ___pryo___ and I shot while playing. I hope you all enjoy the series and there will be more to come! Please leave your comments about the videos below so I can improve my next! Have a good day! 8)

Episode One: https://www.youtube.com/watch?v=-VLBWy4sxTk

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