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Messages - Anu8is

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Hammerwatch Discussion / Weird question about game resolution
« on: May 17, 2015, 11:22:11 AM »
Soooo, hello everybody! Long time no see, huh? (Since i post my message last time  :-X) So, now i have new question for developers that may be kind a weird. I found that scale of Hammerwatch sprites change after every 704 pixels. For example if your screen resolution is 398x657 => 1056 pixels, now if you add 704 pixels to that (value is 1760) and find resolution which match that value (ex. 1000x760) then sprites change size! My question is: why 704? This is some rule, or just you want that? I'm interesting  ;D

P.S.: and again sorry for my spelling, english not my native language. :-X

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Hammerwatch Discussion / Re: Hammerwatch enemy AI
« on: June 14, 2014, 04:07:30 PM »
Got it. Yes I do my own game. A have some trouble with algorithm which I use. It tracking player on it previous position and its working very well, but sometimes its start bug.  :-\ For example he starting move around 2 point in endless cycle) I thought that  use only A* working slowly for big count of enemy, but if your game using it without lag, its a very impressive. I wanna try to combine my algorithm with A* and now sure that its good idea. Thanks again.  ;D

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Hammerwatch Discussion / Re: Hammerwatch enemy AI
« on: June 14, 2014, 01:15:17 PM »
Well , what it do depends on type of an enemy: some must shoot, others wait in ambush. But first of all they must move correctly, don't stuck in the wall and etc. And because i wanna know - what kind of algorithm they use?  :D

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Hammerwatch Discussion / Hammerwatch enemy AI
« on: June 14, 2014, 10:41:26 AM »
Hi guys(and especially developers  ;D)! I make some game project, and try to do some fast enemy AI, which pursues player. Aaaaand i want to ask - how enemy AI work in Hammerwatch?
P.S.: sorry for my spelling, english not my native language.  :-X

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