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Hammerwatch Discussion / [Suggested] New classes.
« on: June 20, 2014, 11:46:46 PM »
I love the game and the classes in it. The ability to create more would be amazing, but for now i just have a few suggestions. I know there is a priest/cleric in the future additions but its still nice to discuss.
1.Vampire
-Main attack
*[Melee attack] Doing melee damage similar to the paladin and a chance to steal health.
-starting skill
*[bats] The vampire does a cone of bats gaining hp for % of damage done.
-Other skills
*[Vampire aura] Gives all other players % hp gained from attacks
*[ghost sword] Creates a sword that seeks out and kills enemies
-stats
*HP- 60
*Dmg-10
*Def-0
*Mana-50
*Spd-.09
2. Werewolf
-Main attack
*[Melee attack] Hands turn into claws as he lashes forward
-starting skill
*[Claw Charge] Leaps forward doing a claw attack avoiding damage
-Other skills
*[Lick wounds] Heals self over time for X amount.
*[Full moon] The full moon is out and you take on your full berserk form for 10sec (affects all werewolves)
-stats
*HP- 100
*Dmg-8
*Def-0
*Mana-50
*Spd-.09
3.cleric/priest
-Main attack
*[Ranged attack] Throw a bolt of light.
-starting skill
*[Prayer of health] Places a heal on any nearby players.
-Other skills
*[circle of healing] places a circle on the ground healing all players in it.
*[Smite] places a slowness debuff on all monsters and does damage over time.
-stats
*HP- 25
*Dmg-10
*Def-1
*Mana-100
*Spd-.09
4. Druid
-Main attack
*[Ranged attack] The druid Send forth a ball of nature (Has a % chance to root)
-starting skill
*[Form] Take a random form attack.
-form attacks
*[Panther] Sharp claws send out a slicing shot.
*[Bear] A crushing blow stuns and damages targets in X radius from player.
*[Treant] Heals self and allies, rooting all enemies.
-Other skills
*[Natures cirlce] Roots all enemies with poisonous roots(roots and poisons)
*[Change form] Permanently change into one of the three forms or back to your human form changing your main skill to your forms main skill.
-stats
*HP- 80
*Dmg-8
*Def-0
*Mana-50
*Spd-1
5. Dark Summoner
-Main attack
*[Sludge] Sends a sludge ball, with a % chance to spawn a slime (hits the nearest target and dies poisoning it)
-starting skill
*[skeleton] Spawns a skeleton with 25% of your health that will fight at your side.
-Other skills
*[Confuse] Monsters fight with you for 5sec
*[Golem] Creates a Golem that will fight for you doing 10sec of high damage.
-stats
*HP- 50
*Dmg-8
*Def-0
*Mana-100
*Spd-.09
6. Dragonborn
-Main attack
*[Melee attack] Doing melee damage similar to the paladin and a chance to set on fire.
-starting skill
*[Flame breath] Similar to the wizards flame spray.
-Other skills
*[Family Ties]Turn into a full fledged dragon-kin (grows larger/wings) does a large 360 swing and 100% fire damage chance.
*[Embers] drops embers on the screen that spread for 10sec.
-stats
*HP- 60
*Dmg-9
*Def-0
*Mana-60
*Spd-.09
1.Vampire
-Main attack
*[Melee attack] Doing melee damage similar to the paladin and a chance to steal health.
-starting skill
*[bats] The vampire does a cone of bats gaining hp for % of damage done.
-Other skills
*[Vampire aura] Gives all other players % hp gained from attacks
*[ghost sword] Creates a sword that seeks out and kills enemies
-stats
*HP- 60
*Dmg-10
*Def-0
*Mana-50
*Spd-.09
2. Werewolf
-Main attack
*[Melee attack] Hands turn into claws as he lashes forward
-starting skill
*[Claw Charge] Leaps forward doing a claw attack avoiding damage
-Other skills
*[Lick wounds] Heals self over time for X amount.
*[Full moon] The full moon is out and you take on your full berserk form for 10sec (affects all werewolves)
-stats
*HP- 100
*Dmg-8
*Def-0
*Mana-50
*Spd-.09
3.cleric/priest
-Main attack
*[Ranged attack] Throw a bolt of light.
-starting skill
*[Prayer of health] Places a heal on any nearby players.
-Other skills
*[circle of healing] places a circle on the ground healing all players in it.
*[Smite] places a slowness debuff on all monsters and does damage over time.
-stats
*HP- 25
*Dmg-10
*Def-1
*Mana-100
*Spd-.09
4. Druid
-Main attack
*[Ranged attack] The druid Send forth a ball of nature (Has a % chance to root)
-starting skill
*[Form] Take a random form attack.
-form attacks
*[Panther] Sharp claws send out a slicing shot.
*[Bear] A crushing blow stuns and damages targets in X radius from player.
*[Treant] Heals self and allies, rooting all enemies.
-Other skills
*[Natures cirlce] Roots all enemies with poisonous roots(roots and poisons)
*[Change form] Permanently change into one of the three forms or back to your human form changing your main skill to your forms main skill.
-stats
*HP- 80
*Dmg-8
*Def-0
*Mana-50
*Spd-1
5. Dark Summoner
-Main attack
*[Sludge] Sends a sludge ball, with a % chance to spawn a slime (hits the nearest target and dies poisoning it)
-starting skill
*[skeleton] Spawns a skeleton with 25% of your health that will fight at your side.
-Other skills
*[Confuse] Monsters fight with you for 5sec
*[Golem] Creates a Golem that will fight for you doing 10sec of high damage.
-stats
*HP- 50
*Dmg-8
*Def-0
*Mana-100
*Spd-.09
6. Dragonborn
-Main attack
*[Melee attack] Doing melee damage similar to the paladin and a chance to set on fire.
-starting skill
*[Flame breath] Similar to the wizards flame spray.
-Other skills
*[Family Ties]Turn into a full fledged dragon-kin (grows larger/wings) does a large 360 swing and 100% fire damage chance.
*[Embers] drops embers on the screen that spread for 10sec.
-stats
*HP- 60
*Dmg-9
*Def-0
*Mana-60
*Spd-.09