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Messages - muz

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Editor Discussion / Re: [Recruiting] Custom map Design Team
« on: October 02, 2013, 08:08:43 PM »
Hi guys, sounds great Linaru  :D I'm interested in making custom mobs, doodads and puzzles although I've only made one complex map so far, it's all good programming fun.

I think the best way for a team to get going is to open source the design projects in hosted source code revision control. One way is using free github repos, there's a small learning curve with using GIT, but once you've got it set up the developer leaders can only allow contributions once checked thoroughly. The major benefit, which NekoBaron addresses, is that people will lose interest so additions to scripts/doodas/items/etc can be arbitrary in size using Git and new campaigns can easily branch off or (merge into) a set of decent custom game files (all be it this adds to download speed in lobby, but repos are 1GB limit anyway)  :o

I might make some custom mobs and tiles I'm working on available this way, to give an example of how a Hammerwatch custom map team could work, thanks.

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Custom Maps / Re: [Campaign][WIP] Castle Bloodshed 1.0c
« on: October 01, 2013, 07:44:54 PM »
Thankyou sssank, Im glad you enjoyed it. I don’t know if I plan to extend on it much more although I am happy to tweak it here and there to make it more playable. Good feedback about the bosses I will keep it in mind.
Do you think the fire towers should have more hp? They’re currently at 400hp. Perhaps you’re just too good at this game lol :)
Haha it’s not really a squirrel, it’s supposed to be Mr Hanky the Christmas poo from south park, Howdy Ho!
Thanks again, btw did you find the bonus level?

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Custom Maps / Re: [CAMPAIGN][WIP] Azuron
« on: September 27, 2013, 03:01:39 AM »
Hi I just tried alpha_15: Great stuff, very neat level design and consistent tempo. I played through to the first mine, solo paladin, and managed to get the golden key but I couldn't find the door? so I left the dungeon. When I re-entered all the mobs and doors were respawned :( I don't know if this is something you could fix or not? Or maybe you don't want to?

That's as far as I got because honestly grabbing all those bronze keys was taking a long time, If maybe there was some other challenge to vary that dungeon abit? like some traps, or puzzle; as right now it's just mobs, door, key, mobs, door, key.

Very attractive map though I wish I could make levels that look as good as yours.

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Custom Maps / Re: [Campaign] Castle Bloodshed 1.0a
« on: September 25, 2013, 02:45:56 PM »
Thanks NekoBaron, I really appreciate you taking the time to test this map. I'm impressed you managed to clear floor 1 as a single player! I understand that a map should be able to be played solo, but so far this a co-op only map.

  • The Zelda music is very repetitive I agree, you're not the only person to mention that, so I will consider changing it
  • haha yea I'm too evil: The double early boss knights do only have 1000hp(xplayer count) whereas normally they have 2250, but maybe i need to turn off some of there attacks also?
  • Ok I will consider replacing the first floor bosses, as this is my first big map
  • what do you mean by z fighting? and also if you get the time can you tell me which walls are out of place? i.e. top left doodad a_h_16 or something like that.

Overall great feedback, thanks again. v1.0b will be coming soon.

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Resources / Re: New player sprites
« on: September 25, 2013, 02:01:34 AM »
And here's my first sprite: a Ranger Womble



Download link

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Custom Maps / [Campaign][WIP] Castle Bloodshed 1.0c
« on: September 24, 2013, 11:53:49 PM »

Castle Bloodshed
 1.0c
(Download link)

Description:

      You play the role of some lost adventurers that arrive at a lonely castle. You soon realize you've found the source of all that's been troubling the locals: the Vampire's hideout.... Quickly an epic quest unfolds as the castle comes alive and throws everything it's got at you.

Difficulty:

        Medium/hard difficulty in general, scales with game settings

Players:

       Can only be completed with 2 or more players.

Statistics:

       Floors: 5
       Bosses: 3-5 depending on play through
       Items:1827
       Doodads:5654
       Actors:1389

Screenshots:







All feedback welcome.

1.0c Update info (29/09/2013):
  • Brand new hidden bonus level! Hint (It's accessible from floor 2)
  • Added general textures: blood walls, new coins, animated fogs, exitdoors
  • New sounds: rogue legacy tracks, havanna browns big banana and many more. Have fun guessing :)
Older version:
Download link

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