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Messages - MadMan

Pages: [1] 2 3 ... 7
1
Bug Reports / Re: Editor Undo Oddness?
« on: January 08, 2018, 05:41:19 PM »
gayboi is me, editor sounds odd

2
Hammerwatch Discussion / Re: HammerWatch on Mobile ?
« on: August 07, 2015, 01:21:57 PM »
If there's a PS4 version coming out? Will there be any cross-play to it? So if you buy it on PS4, you can get it on the PSvita? This is the perfect game for PS vita in my opinion, and having to own both these devices, i think that this would be an amazing thing to happen!

3
Technical Support / Re: Music begins overlapping
« on: June 14, 2015, 11:12:14 AM »
Confirmed! Happens to me too!!!!


4
Editor Discussion / Make npc's stand still when you run into them.
« on: June 13, 2015, 08:19:35 PM »
So, what i am trying to do, is have an npc stand in the way of an entrance, but then he will physically move out of the way (By walking) using the MoveAI. It works, but the problem is, i can simply run into the npc, and push him out of the way. Is there a way which i can make sure that i cannot push the NPC out of the way, and make him stand still when i run into him?












Psst, i hope this comunity is alive still :P


Thanks

5
Editor Discussion / Re: OGG sound support?
« on: February 28, 2015, 11:31:35 AM »
waaa

6
Editor Discussion / OGG sound support?
« on: February 08, 2015, 03:14:39 PM »
Wave sounds take up too much memory to export my map, can it be in a better format?

7
Technical Support / Map bug?
« on: October 12, 2014, 09:17:48 AM »
Well, i put my map into hwm form, to test with my buddies, but i added it to the map folders, and it does not appear as an playable map. All i can tell you is that the map is around 350mb, maybe it's too big for hammerwatch to detect? Thanks in advance.

8
Bug Reports / Re: Launchhing Glitch
« on: September 22, 2014, 07:48:48 PM »
hahahahahaahahhahahahaa

9
Technical Support / Re: Hammerwatch and GPU
« on: September 20, 2014, 03:52:39 PM »
Windows 7

Ati Radeon 5700 series

10
Technical Support / Hammerwatch and GPU
« on: September 20, 2014, 08:37:31 AM »
So, my hammerwatch makes my gpu run at about 80-90 degrees, which i never thought it would do. But the thing is, i run other games like dota2, just cause 2, dungeon defenders, which are more graphical intensive games, but this time the gpu only runs at about 60degrees. This is weird, is hamerwatch meant to run like that?

11
I run on normal windows, and when the flamethrower throws fire, my performance drops to about 25 fps, which is still playable, but annoying. But, i used to use linux, and i've noticed that linux is extremely laggy compared to windows, it isn't really suited for gaming. All i can say, is use proprietary drivers, which i assume you already use. I was thinking it might have something to do with OpenGL on linux and DirectX on windows, but i'm not sure.

12
Custom Maps / Re: [WIP][CAMPAIGN][STILL ALIVE]Mental Dreams
« on: August 14, 2014, 09:06:47 AM »
We have memory difficulites with this map, even causing our floors to glitch out, and delete, so this map won't be released any-time soon.

13
Bug Reports / Re: Controller cannot be used in every menu
« on: August 13, 2014, 10:48:47 AM »
The thing is, i would like to be able to go on big icture, click hammerwatch, and don't need to go back up to my computer, to sort the the menus for multiplayer etc, i wan't to do it all from my sofa.

14
Hammerwatch Discussion / Re: Beta test the new campaign.
« on: August 13, 2014, 10:40:54 AM »
The mole hole boss, is meant to reset his health, as every mole i think has their own hp bar. I killed like 4 moles, and there was one left, which had it's own hp bar, and it actually went down, unlike the others, and once it went down, i won.

15
Technical Support / Re: Urgh, map dissapearing
« on: August 11, 2014, 09:46:12 PM »
No, sadly. I just guess i have to redo the level. Stupid memory issues! :P

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