Hello! I just started doing a "first looks" type video series and I just did your map. I must say, this map far exceeded what I was expecting, even for an alpha. I was very blown away by the amount of custom content already included in this map. The town and shops look amazing, and I was very impressed to see an overworld. I love the concept of open-world games, so the overworld is a very nice and unique touch to Hammerwatch. I didn't have time to play past the first dungeon, but I loved what I saw so far. The one thing I noticed right off the was a text/grammar error. If you wanted, I would be happy to look over text lines for you, and give my input. The other thing that I noticed right away I found absolutely hilarious. You can simply push npc's wherever you want. This moves the model, and the hitbox for the text, but not the text bubble. This isn't really a problem, but you might want to look into making the npc's immovable in the future. Other than that, I really loved the music, sound, and overall design of the town. It looks really nice already. After the town, I had time to play through the first dungeon. I don't really have much input for the first dungeon, as I feel it was well made. The crack in the wall stumped me for a little bit, but this caused me to find the secret room. Which brings me to one thing I noticed about the first secret room. I noticed that the spawner was too close to some barrels and crates, so beetles were spawning inside of them and getting stuck. Again, this was nothing gamebreaking, but you might want to look into it. After that, I loved the small details, like the gold beetles making a different sound on death. The sound really fit the new enemy type. I felt the level design for the first level was very good, although it was a bit short. When I got to the first boss I was amazed to see it was completely new from anything I've faced. The boss fight felt really fun, and I loved the music playing during it. The boss's attack patterns felt both interesting to watch, and dodge. The only thing I noticed was the boss's damage. As a no-upgrades Ranger I was dying in 1-2 hits, but this wasn't really a problem, since it was pretty easy to dodge. Might be something to consider in the future though. In terms of the boss's health, I think it's fine where it is. The boss fight felt fun and not too lengthy to the point of losing interest. If you guys need any more suggestions, opinions, or testing I'd love to help out. Thanks for creating this awesome map!
Edit: Sorry about this being a bit long... I guess I got a bit carried away.