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Messages - Dai Tou Zai

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Custom Maps / Re: [Campaign] [WIP] X (Act 1 BETA)
« on: February 18, 2017, 01:48:50 PM »
If anybody has a copy of this campaign i'd love a download! lost mine when i had to system restore, hopefully i can work on it in the future and make it better

Editor Discussion / Re: Jukebox script
« on: April 28, 2015, 10:33:47 PM »
I just did the lazy mans way of using player in area then starting music LMAO

hour and a half later and i still can't find the shop keeper to upgrade my damage and stuff, i have like 20k too Q.Q

Hammerwatch Discussion / Re: Ranger Strife?
« on: January 27, 2015, 09:06:58 AM »
hold spacebar

I try to balance around co-op play. Some puzzles require cooperation, but are simplified if there is only one player.

I encourage everyone to play with friends.
too bad i don't have any friends that play/want to play hammerwatch anymore, looks like ill be going solo for this mission


Custom Maps / Re: [Campaing] Fallen kings
« on: January 13, 2015, 01:26:03 AM »
alright, any tips how I could do better in the future?
Just keep at it, the thing i disliked was the design of floor 2/3, it just felt really messy and lazily designed in my opinion (Not saying this to be mean just telling the truth) but if you keep at it then you will defiantly do better in the future and i hope you do keep at it

Custom Maps / Re: [Campaing] Fallen kings
« on: January 12, 2015, 05:13:30 AM »

Hammerwatch Discussion / Re: Custom Maps? Short Maps? Some Brainstorms
« on: January 06, 2015, 07:59:52 AM »
I do agree that people should make shorter, more tight campaigns that they can actually finish
lol this is so true, i shouldn't have started a huge campaign, im on a break atm, not sure ill get back to it until next month or so

any idea when you will update this for projectiles?

i don't understand how to make them at all -.-

Hammerwatch Discussion / Re: The co-op scene
« on: December 13, 2014, 10:46:03 PM »
Lone wolf son

Last question i swear (Its more futuristic and if you cant answer ill be okay with that)

What about cross mapping?
Example - Being able to play and edit maps from HW1 on HW2 (If it's ever created)

Multiplayer game mode were 1 team is monsters and the other are heros, but playing as a stationary boss would suck haha

We need 10 player Co-Op pls

We need conveyor's in the future of hammerwatch!

Question, with all the modification will it be possible to make a Hammerwatch custom MOBA?

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