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Topics - Feaw

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Custom Maps / [Campaign] Campaignofeaw [WIP]
« on: October 25, 2014, 01:56:15 PM »
Hello everyone :).

I have recently gotten into levelmaking for Hammerwatch, and have been working on a custom campaign.

The campaign is called Campaignofeaw, which is a pun on campaignophile.

The plan is to have between 4 to 8 floors, albeit smaller floors than Hammerwatch's main campaign.
It will mostly stay true to Hammerwatch's original style, but with many different and new touches and elements.
I'm not aiming for it to be a cakewalk, you'll be on your toes pretty regularly, but it won't be continually, and I'm also aiming for as little frustration as possible, it's all about the fun anyway!

So far it's still in a very early stage, but I'll be slowly working on it and to hopefully one day finish a full custom campaign.

Here are two screenshots to show you some of what's been done so far and what to expect;



I also have a demo ready for you, and this time, it actually works flawlessly. Thanks to Hipshot for pointing out why my file didn't work previously.

Download it here;
https://www.dropbox.com/s/gu7ih6wtrtknd3b/Campaignofeaw_Demo.hwm?dl=0 - 9.19 MB

I will be posting more updates as I go and will also make content downloadable every mile stone.

Enjoy the game, stay tuned, and feedback is always appreciated! :)

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Editor Discussion / [Resolved] Making a key drop from the ceiling?
« on: October 24, 2014, 05:39:10 AM »
Gonna go ahead and ask a third question haha.

So basically, I want to have a key drop down like the bombs that fall down when you make an incorrect move in the campaign puzzles. I hiiiighly doubt this is possible, since I'm pretty sure the bombs are hardcoded/prefabs to fall down when called, but if anyone knows how I can achieve this, let me know. Ideally it would make a small bounce, but that's likely not gonna happen haha.

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Editor Discussion / [Resolved] How do I change map size?
« on: October 23, 2014, 11:11:55 PM »
Another question here; I noticed that at points in the level, you can just keep walking, but the minimap wont be revealed, and enemies won't perform attacks well.


As you can see I walked to the map borders here, but it's really tiny, and I don't know how to change this. I think I once saw something about map size when I first started a new level in the editor, but I can't seem to find it now. It's also weird how the origin is close to the borders (it's a few tiles below the Vitality shop).

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Editor Discussion / [Resolved] How do you get water working?
« on: October 22, 2014, 12:08:30 AM »
Hey all :).

I've been wondering how you can get water working like in the Sun Temple campaign and Amran's Pirate's Cove campaign.
They're slightly different (the water is higher in relation to the walls in the desert campaign), and Amran's map has a little animation and highlights around the edges, but they essentially work the same.

Since water is a tilemap, it will always be under every doodad you place in the same position, so any ledges will also show the black on top of the water.

I could make new sprites that cut off so it goes along with the water, but I believe all the desert campaign's elements are already in the editor, so I don't think I need to go custom for this.

How would I get this to work?

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