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Topics - hiiplayhw

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Custom Maps / [CAMPAIGN] The Ascent
« on: July 11, 2015, 05:53:42 AM »
Hello,

I am releasing my map. This is not a 'balanced' map. This is a map of slaughter, destruction, and many "I CAN'T EVEN SEE MY CHARACTER!" moments. Traveling through the five areas will hopefully give between 1-2 hours of play time on medium difficulty (2-3 if playing local co-op). This map is most fun when played with one paladin (REQUIRED), and 1-3 non-paladins.

After playing it with roommates twice, I think it's fine to release it. The map was designed with local shared camera and respawn mechanics in mind, but it should be playable online as well. There is purposely a ton of money so that you can 'level' fully at nearly every bonfire. Team work with paladin is designed to be necessary on local multiplayer, though certain parts will probably be null in online multiplayer.

You will die. A lot. I recommend the double lives perk. Zerg rush is a legit and hilarious strategy in this map. Turn it into a simple game of which of your friends will die the least and it's a great time.
 
As a side note, it might not be clear to anyone who doesn't read the text of the first NPC that the upgrade areas in this map are bonfires (ala Dark Souls). Simply find one, stand by it, and open it like any other merchant. The first one is located by the first checkpoint you come across.

Special thanks to the creators of two mobs used in the map. They created the spider and ghost mobs. Also thanks to the creator of a trap tutorial map pack, which I used to learn trap design. All of these parties are from this forum, so if it was you, thank you. Finally, last, but not least, Kashlavor -- your thread, and specifically information about mob design, made my map possible. Making my first customized red bat was huge. 

Available in the Steam Workshop http://steamcommunity.com/sharedfiles/filedetails/?id=479488389

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Editor Discussion / Taking player lives
« on: July 04, 2015, 12:21:46 AM »
Is there a way to change player lives count through scripting? I have a puzzle that is broken on lan due to the spawn-on-another-player. As a result, I need players to stay dead if they die in this portion.

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Technical Support / Music begins overlapping
« on: April 19, 2015, 06:41:00 AM »
Hello,

On my custom maps, music randomly decides to overlap when new music is introduced and another is playing. Sometimes it works correctly and correctly replaces the original song. Sometimes it simply overlaps and not even playing "none" will stop the overlapping songs from playing. Any ideas? Thanks.

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Editor Discussion / standard spikes
« on: March 31, 2015, 02:07:06 PM »
Hello,

I am making a minimap for my friends. However, when I try to use a 999hp dangerarea and a shape for spikes, it seems like it temporarily deactivates when I die to it (I know this from starting at camera and repeatedly walking through it). How can I fix it? Even when I set the frequency to 10, there is a huge gap and I can walk across an entire spike tile without dying. Also, is there any way to cover a large area of spikes with a dangerarea at a time, or do I have to make numerous small shapes? Thank you.

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