1
Technical Support / New Update - New Editor bugs
« on: December 16, 2013, 07:16:42 PM »
I'm playing with the Editor since today. Everything worked fine as long as you put your XML file in a path that isn't too long, due to the \..\..\ bug.
Steam notified me there was an update, so I applied it.
Now all of a sudden it won't work anymore. It's not due to the file location, this time it's the resources it can't find.
All ideas and fixes welcome.
Steam notified me there was an update, so I applied it.
Now all of a sudden it won't work anymore. It's not due to the file location, this time it's the resources it can't find.
Code: [Select]
1.2 DEBUG
WorkingDirectory set to: E:\Steam\steamapps\common\Hammerwatch\editor
Using DisplayDevice: Primary: {X=0,Y=0,Width=1920,Height=1080}x32@60Hz (48 modes available)
Start with level: E:\temp\Hammerwatch\test_puzzle.xml
Initializing game
Creating NativeWindow
CreateWindow()
CreateWindowEx()
CreateWindow()
CreateWindowEx()
Creating GraphicsContext.
GraphicsMode: Index: 2, Color: 0 (0000), Depth: 0, Stencil: 0, Samples: 0, Accum: 0 (0000), Buffers: 2, Stereo: False
OpenGL will be bound to window:2689512 on thread:1
Setting pixel format...
Creating temporary context for wgl extensions.
Using WGL_ARB_create_context...
success! (id: 131072)
Creating NativeWindow
CreateWindow()
CreateWindowEx()
CreateWindow()
CreateWindowEx()
Changing resolution: {X=0,Y=0,Width=1920,Height=1080}x32@60Hz
Creating GraphicsContext.
GraphicsMode: Index: 14, Color: 32 (8888), Depth: 24, Stencil: 0, Samples: 0, Accum: 64 (16161616), Buffers: 2, Stereo: False
OpenGL will be bound to window:4916866 on thread:1
Setting pixel format...
Using WGL_ARB_create_context...
success! (id: 196608)
GameWindow done
ARPGGame()
Window icon set
Made clear cursor
Starting game
Initialize achievments, Steam and master server
Loading config settings
Loading controllers
USB Controller device ID: 1118 : 654
Initialize sound
Sound device: Generic Software on Luidsprekers (VIA High Definition Audio)
Initialize renderers
Initialize physics
Start game
Loading resources
Resource error: actors/lich_1_mb.xml: Texture sizes should be powers of two
Resource error: actors/skeleton_1_mb.xml: Texture sizes should be powers of two
Resource error: actors/tower_flower_1_small_razed.xml: Could not find file: E:/Steam/steamapps/common/Hammerwatch/assets/actors/tower_flower_1_small.png
Resource error: actors/tower_flower_1_small_razed.xml: Waarde van null is niet geldig voor stream.
Resource error: actors/tower_flower_1_small_razed.xml: Couldn't load texture specified in sprite
Resource error: actors/tower_flower_1_small_razed.xml: No sprite specified in doodad
Resource error: doodads/generic/trap_stalactite.xml: All doodad transitions must have existing from and to states
Resource error: items/vgt_plant.xml: Could not find file: E:/Steam/steamapps/common/Hammerwatch/assets/items/vgt.png
Resource error: items/vgt_plant.xml: Waarde van null is niet geldig voor stream.
Resource error: items/vgt_plant.xml: Couldn't load texture specified in sprite
Resource error: items/vgt_plant.xml: No sprite specified in item
Resource error: sound/music.xml: Could not find file: E:/Steam/steamapps/common/Hammerwatch/assets/sound/music/desert_cavern.ogg
Resource error: sound/music.xml: Failed to load ogg sound/music/desert_cavern.ogg
Loading Language
Initializing game
All ideas and fixes welcome.