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Topics - FFSnipe

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Editor Discussion / Removing lower layers of tiles
« on: April 08, 2016, 05:15:07 PM »
Heyo, its been a while since I was here. Lost everything on my old laptop and just forgot about HammerWatch to be honest. I have been back in the editor workin on a few things again.

Anyway, Lets say I have 3 layers of tiles. c_default, d_default, and  d_carpet. Is there anyway to remove lower tiles EASILY? I know I can turn off specific tiles to see what is underneath, but when you are working with a large map it can be a bit of a pain.

If this has been asked and answered, I apologize in advance.

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Editor Discussion / Question about shadow size
« on: January 28, 2014, 02:01:00 AM »
So, I have learned how to change the shape of shadows, but I am wondering... bear with my while i try to use the correct terms...

Is there any kind of code that you can input into a doodads XML file that changes the extrusion length of the shadows? the current is set to 24 pixels on the X axis, and -40 pixels on the Y axis. it would be great if this could be changed for shorter "half-walls" like 12 pixels x, and -20 pixels y.

Can any devs shed some light on this? or any seasoned editor users.

EDIT: I understand that shadows can be manually added to the graphics of the doodads, but that causes a problem considering you cant change the colors of those shadows. if you change the shadow color in the map, the pre-made shadows on the doodad graphics will look completely out of place.

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Resources / Marker Doodads - colors!
« on: January 23, 2014, 06:19:20 PM »
Well, this is my first set of custom doodads. Its the square, vertical, horizontal, and wall button/switch markers. these markers come in red, orange, yellow, green, blue, purple, white, and black. I thought that the game needed more variety especially on larger dungeons where more are needed. i MIGHT add the tower markers as well later, but for now, these will do.

The names of the doodads are pretty simple when you get the hang of them. SNP_marker_LETTER(v=vertical, h=horizontal, b=button, w=wall)_COLOR

IMPORTANT - extract these files in your doodads\generic folder of the map/level you want them in.



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Editor Discussion / Scripting questions Updated
« on: January 19, 2014, 06:54:28 PM »
As the title says, is there a max number of scripts that you can have on a single map? I am currently working on a maze, and I want all areas covered by default, and as you progress, it uncovers paths. that way you cant see all the sections surrounding you even if they arent actually connected to the path you are on. before anyone says it, I know its a hell of a lot of work. But it will be worth it in the end.

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Editor Discussion / Doodad priority (overlap)
« on: January 15, 2014, 07:01:56 PM »
Hello all. This is my first post here so please go easy on me. I have a question about the doodads and placements of them...

I am using the theme_c up ledges because i like the way the bookshelves fit into the theme of a few rooms i am building. BUT, the color is way off. so I thought about using theme_d down ledges overtop of the edge of the theme_c ones. will this work properly? will the theme_d ledges overlap the theme_c ones? so basically i would like to have the bookshelf visual, with the yellow edge color.

also, is there any priority to the doodads? like of 2 were placed at exactly the same point, would one be over the other?

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