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Topics - Dai Tou Zai

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Editor Discussion / What is the limit for custom maps?
« on: December 09, 2014, 11:01:14 PM »
as of right now 231 MB, and i'm not even finished with the second act, so i'm wondering whats the limit for maps?

Hammerwatch Discussion / Watch out devs, i'm coming to take your top stats
« on: December 03, 2014, 08:02:11 PM »

All your top stats will belong to me

Editor Discussion / pushable boxes?
« on: November 23, 2014, 07:27:45 PM »
Without using triggers can you make a pushable box just by using the XML coding?

Editor Discussion / What's in the chests?
« on: November 20, 2014, 01:14:04 AM »
I need to know what tier the chests are and whats in them but nothing on the wiki, can anybody answer this question? i think red chest is maybe the top tier?

Editor Discussion / Question about custom upgrades
« on: October 29, 2014, 08:45:22 PM »
Is it possible to make a custom upgrade that could use the D,E,Q Keys to activate it seeing as how the up down left right are taken?

Editor Discussion / Shoot throughable wall question
« on: October 20, 2014, 06:47:03 AM »
Okay so i was wondering if its possible to make it so that you can shoot through a wall but only on 1 side


Imagine a cliff, you can shoot through it if you're above the cliff but you cant shoot through it if you're below the cliff

Editor Discussion / Having some tile/doodad overlay problems
« on: October 16, 2014, 05:08:42 AM »
Anybody know how to fix this?

Basically i cant place any other type of tile on top of this custom tile

and for some custom grass and other stuff it just goes behind you

EDIT - haha maybe i'm making too many threads and i should quit for a bit

Editor Discussion / Custom traps?
« on: October 15, 2014, 02:08:30 AM »
Id like to make a custom trap were its basically a blade comes out of the wall and goes to a target direction then goes back into the wall and it repeats

is this possible? because i was thinking maybe not because you cant have area damage follow a moving object, if not i guess theres a suggestion for a trap in the future  ::)

Technical Support / Any other fix for the sound problem
« on: October 12, 2014, 06:55:37 PM »
I tried the whole download the dll file and replace it but even after that my sound doesn't work, anybody have another fix?

Editor Discussion / Couple of questions about sprite scripting
« on: October 11, 2014, 09:48:16 PM »
So im trying to add a couple of custom sprites to my map and im editing the script and i cant figure out some of these things

<texture>doodads/Tree12.gif</texture> (Can gif's be used?)
<origin>48 72</origin> (What is origin used for?)

Bug Reports / Workshop glitch?
« on: October 07, 2014, 12:09:48 PM »
I think the upload to workshop might be a glitched, over the past few days iv been making changes to my map and uploading it to the steam workshop but when i play through it none of the changes are there, and its exactly like the first beta i released

I didn't notice this until yesterday...

So can you guys tell me whats going on?

Custom Maps / [Campaign] [WIP] X (Act 1 BETA)
« on: October 03, 2014, 03:11:50 PM »
Dead Project


I just absolutely hate the priests normal attack, id like to give him the frost spray is this possible?

Just changed the title/subject because i didn't want to make a new thread

Old Topic - Map's wont link

Resources / Need some help, not sure how to do this.
« on: September 30, 2014, 07:41:43 PM »
Let me start off by saying i am not a pixle artist, the only pixle art i can do decently is forward looking ones and sideways, i have no clue how id get the 8 directions correctly and i don't even know were to begin for that stuff, anywhom i was wondering if anybody knew a resource that would help me get better at pixle art there's alot of stuff i dont know like

Am i suppose to have the background purple?
How big can the maximum pixle art be for the sprite?
How many pixles do i have to space for each frame thingy?
Is the pixle art too big?
How do i animate it?
Do i need to animate it?

ect, so does anybody like you know have a guide or something?

Here are my WIP's so far

Hammerwatch Discussion / Can we post WIP maps in the custom map section?
« on: August 21, 2013, 04:29:50 AM »
if you don't have a demo version?

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