Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Hipshot

Pages: [1] 2 3 ... 31
1
Those values are unfortunate hardcoded into the game and can't be modded.

2
Editor Discussion / Re: Help with script icons in editor
« on: March 02, 2017, 08:43:03 AM »
This is an issue with newer drivers I think, at least on nVidia cards.

3
Editor Discussion / Re: Statue puzzle Help
« on: March 02, 2017, 08:42:09 AM »
So, Ive seen a few mods do this. The only thing I can say and I know it's not helpful, is that the game wasn't designed for this, it bugs out in multiplayer, it's not a stable way of doing things I'm afraid.

Enemies aren't always properly synced so puzzles like these tends to break in multiplayer, even if you have a really good ping to each other.

4
It's a good idea, but not really doable I'm afraid, in the way the system works.

5
It's probably better if he does so I won't forget!

6
You don't apply, we invite, but I'll remember that you want to be in! =D

7
Yes, there will most likely be some kind of closed beta for this game!

8
You will be able to test it in time =D

Glad you are following us on Youtube, you can also take a look at our twitter account where we post more often @ https://twitter.com/RealCrackshell

We will also in time remake this forum to support more games!

9
Sorry for not answering before about the spikes, but if you load the campaign level 2 and look how that's scripted, you see that there's a script that restarts the entire sequence on level load (I think if I remember correctly), this prevents spike bugs like these from happening!

10
We tried it, it was fun, act2 is nice, however, we died somewhere, cause there was some error with the spikes, I'm not sure where, perhaps Christian can tell you more.

I think it has to do with level change actually...

11
We are all looking forward to this update =D

12
We can test it tomorrow at work =)

13
Hammerwatch Discussion / Re: New To Hammerwatch!
« on: September 19, 2015, 09:06:01 AM »
If someone dies, the other person can just buy an extra life and then the other person will be resurrected =)

14
Hammerwatch Discussion / Re: What we are up to right now (read this or die).
« on: September 19, 2015, 09:01:37 AM »
No no, we are a team now, actually, 6 people, we just hired another coder so.
So, it would be, 2 code, 2 art and 2 level design...

15
Hammerwatch Discussion / Re: What we are up to right now (read this or die).
« on: September 17, 2015, 08:21:01 AM »
Ah, it's going good, it takes time to develop a completely new engine, but here's the latest video!

<a href="http://www.youtube.com/watch?v=aKgk9I1wVvg" target="_blank">http://www.youtube.com/watch?v=aKgk9I1wVvg</a>

I'm gonna try and get out something more on multiplayer not to long from now, I hope. Would love to show the versus, with all our cool weapons!

Pages: [1] 2 3 ... 31