Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Phantom

Pages: [1] 2 3 ... 5
1
Bug Reports / Name Change Exploit
« on: October 03, 2015, 05:08:33 AM »
Hello devs. I was playing hammerwatch with some real life buddies when they realize that they can change their steam display name then join a game and they won't have their old saved characters but new one with full money and can choose whatever class they want. They realize they can exploit lives with this and bought a bunch of lives then change their names to pick another character and buy the upgrades. I was wondering if this can be fix? It seems that hammerwatch save settings by player name ingame.

2
Resources / Re: Phantom's Resources
« on: January 23, 2015, 11:53:53 PM »
The ghost or the vampire? I haven't drew the vampire on any program at the moment (don't got time for it at the moment). It would be harder for me since it would be more complex, but I figured having a sketched out outline would be easier to refer to. I haven't had too much experience with pixel arts to be honest.

3
Custom Maps / Re: [Survival]Survival in Colosseum 1.6.1
« on: January 19, 2015, 02:22:24 AM »
I just finished the whole thing + bonus level (on medium, I should play hard mode next time) with friend Paladin me Warlock. Really great, and a lot of "oh shit" moments with the bonus round. Keep up the good work, you should make another one of these maps with the DLC bosses.

4
Editor Discussion / Re: Defense map files or info?
« on: December 31, 2014, 08:13:15 PM »
Make a shortcut to resource extractor.

Go to Target box and type in map defense.hwm

Double click the shortcut and it shall do work


5
Hammerwatch Discussion / Re: Character Save and Creator System
« on: December 31, 2014, 06:58:28 PM »
Not sure if this is what you're looking for http://hammerwatch.com/forum/index.php?topic=2197.0

6
Editor Discussion / Re: Defense map files or info?
« on: December 31, 2014, 05:18:39 PM »
*Edit - I've tried both methods to extract the files but nothing seems to happen :( Could be something I'm doing wrong?

Look for the folder with the same name as the parameter you put inside the shortcut for resource extractor. For example if the file was defense.hwm , the folder will be named defense. Check for that and the files are inside.

wait, can you do that with any custom map? it would suck if anybody could just copy paste the hard work i put into my scripts :(

You can but ethically people should ask the author for permission before they do that, especially if they plan to release it. Sometimes some people might need a little hints on how to do things for personal purposes.

7
Editor Discussion / Re: Defense map files or info?
« on: December 30, 2014, 05:32:42 PM »
I made a post on how to do that here http://hammerwatch.com/forum/index.php?topic=2171.msg5143#msg5143 shortcut with ResourceExtractor

8
Resources / Abandoning Campaign (Dreadmann Mansion)
« on: December 29, 2014, 08:46:26 AM »
Due to various circumstances with life, school, and simply a lack of motivation to continue a campaign I was working on, I decided to package it up and release the source files for anyone who want to use it whether it be a template, part of their own maps, etc.

Some of the content are also part of other authors materials so I'll credit them here as well.

I'll also attach 2 pictures of the example of two of the floors that are completed in the campaign I was working on.

9
Hammerwatch Discussion / Re: Custom Maps? Short Maps? Some Brainstorms
« on: December 26, 2014, 09:07:58 PM »
By perk, I meant something sort of like this though make it maybe too expensive that player can only buy 1? Unless buying a new one overwrites the other, not sure whether upgrades stack or overwrite in this manner.


10
Hammerwatch Discussion / Custom Maps? Short Maps? Some Brainstorms
« on: December 26, 2014, 08:50:41 PM »
I wonder if these could be more ideal for a public game since on public games if someone plays a full campaign, there's no guarantee that someone will beat it fully without crutches because there is always a chance that something will go wrong. I was wondering if a rogue like no respawn until the next floor or until game over will be more ideal for custom maps on public servers. Ideally length of game would be from 15 minutes to an hour. I like longer campaigns too but I prefer playing them with closer friends or more organize groups to avoid wasting too many lives. Well, there’s also solo.

I also thought instead of the typical buy one attribute upgrade, you can also choose mod the tweak folder in the hammerwatch editor to change all the characters starting attributes and skills and also make a vendor that sells perks instead of upgrades to make characters have either more lives, less lives, more damage, less damage, mana, etc. I wonder if that would be a good idea. There aren’t too many custom maps, by wonder if there were a flood of quickly made short custom maps be good or not with a few tweaks on the workshop be a bad idea or a good idea.

I’m not so sure about continuing the campaign I am working on either since I lost motivation. Maybe I aim a bit too high with custom content for larger campaign and such too much.

I know the random dungeon generator someone made in Java can make something fast, but it can be kind of tasteless and it is quite buggy and it needs some sort of maximum value since it’s not foolproof so you can set a value too high and lag the game.

I wonder how a boss fight generator would work if it was not random, but someone pick a premade map and a boss, whether to have lives or no lives, how much money to buy upgrades, what kind of upgrades or perks is available, and what boss to fight or bosses.

Sorry for the long post, I am just brainstorming. I figure out that I can’t commit on a project that’s big too long at the moment balancing school and life without support. I might just release my incomplete campaign source files if I really gave up. I couldn’t work on it too much juggling with multiple things. I figured small-scale stuff might be easier to make but I was wondering whether it was ideal for this game or if anyone is interested.

11
Technical Support / Re: Everything is red?
« on: December 22, 2014, 12:27:23 AM »
Will there be a fix for anyone who only uses Intel cards?

12
Resources / Re: Phantom's Resources
« on: December 13, 2014, 06:09:28 AM »
I've been working on a sketch I plan to transfer over to pixel art last summer until school came so I got really busy and schedule been hectic. I just finished the sketch today after putting it off for a while. I should make a death animation though.


13
Ahhh, Serious Sam, I had a great time playing that with friends on split screen. Good luck on your project

14
Editor Discussion / Re: pushable boxes?
« on: November 24, 2014, 07:13:41 AM »
I think you might get an idea if you check out the Requiem for Hammerwatch campaign, there's some NPCs that are pushable in the beginning area.

15
Hammerwatch Discussion / Re: Question about DRM free Version
« on: November 17, 2014, 06:17:22 PM »
1 - yes
2 - already is

Pages: [1] 2 3 ... 5