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Messages - Heretic

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Custom Maps / Re: [RELEASED] - Ravenwatch - Act 1 BETA - 0.18
« on: December 03, 2015, 04:18:53 AM »
I haven't given up - I just have a new job that demands a lot more of my time. This is a project I'm going to revisit someday, maybe with the new engine for their next game :D

Editor Discussion / Re: Editor preview images
« on: June 21, 2015, 04:56:37 PM »
As I understand it the development on the current engine and tools is over - they're currently working on the Serious Sam game with a new engine and editor. If I recall correctly, that new editor will be very similar to this one but with scripting powers and even a preview window for the assets, since that has been suggested by many people. You're not alone! :D

Custom Maps / Re: [RELEASED] - Ravenwatch - Act 1 BETA - 0.18
« on: June 21, 2015, 05:18:57 AM »
For some reason I thought it was crowdfunded - but I may have had that mixed up with Steam Greenlight. Either way - this definitely isn't a fundable project :D

Custom Maps / Re: [RELEASED] - Ravenwatch - Act 1 BETA - 0.18
« on: June 13, 2015, 12:21:34 AM »
I highly doubt there would be enough of a crowd to fun it - I do believe Hammerwatch itself was crowd funded. I'll ask Myran and Hipshot if that's true! :P

The only way I could do it is if I had enough to pay what I make at my job currently for a year, so around 45k - that's pretty pricey :/

I love your feedback though! I'm still slowly working on Act 2 :)

Editor Discussion / Re: Newer asset with old version 120
« on: March 30, 2015, 04:10:22 PM »
try putting them directly into your project/doodads/ etc folder?

Custom Maps / Re: [RELEASED] - Ravenwatch - Act 1 BETA - 0.18
« on: March 11, 2015, 04:11:49 AM »
So how many acts are you looking for here, and about how many hours of gameplay? I'm curious at what your goals with this in the end are.

There are going to be 2 acts, the second act is still currently being made slowly by myself and before anything is concrete I don't want to set an expectation. There are a lot of ideas that I've gone through and most of them involve changing or fixing act1 a bit and involve using all of the newest elements of the engine including UI, new items, and lighting effects to really make the mood a castlevania/shadowgate type feel to the castle.

While the length of act 2 might be a bit shorter it is going to have some cool things in it. And with it the town should also be finished with more minigames, as well as re-dos of Act1 levels and an in-game UI change. In total both acts might be a 5 hour endeavor, or much longer if you play with a keyboard or struggle with the difficulty ;)

Custom Maps / Re: Starwatch (WIP)
« on: February 21, 2015, 09:28:43 PM »
This is exciting! Can't wait to play!

Editor Discussion / Re: OGG sound support?
« on: February 21, 2015, 09:27:09 PM »
This would be absolutely awesome! The alternative I suppose would be increasing the file size limit on the Workshop. What say ye, oh wonderful devs?

We need 10 player Co-Op pls

or 5v5 versus. Already thinking of how much fun the versus is going to be!

What about movable objects maybe? I can think of so many level progression ideas, puzzles, and mechanics with pushable or moveable objects? ./beg

I'm hoping that with the new engine you'll be able to teleport independently of the group and (Myran!) maybe even different levels?

Most are from working on Ravenwatch, there are only maybe a hundred hours of idle there. RW was being worked on over 2 years ago, so a long time to be in the editor :P

Call me when:

The modding of course I think is the most exciting aspect for myself :D I love serious sam too though, so that will be fun I know it!

Can't wait to see what the new editor and scripting is capable of!

Editor Discussion / Re: What is the limit for custom maps?
« on: December 10, 2014, 01:06:56 AM »
Ah yeah. I had to lower the quality of my sound and music quite a bit in order to fit it for RW act 1. It's 47MB

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