Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Heretic

Pages: 1 [2]
16
Editor Discussion / Range on Melee
« on: September 12, 2013, 03:19:43 AM »
I'm trying to have a mob that acts as melee but with a long range. I've tried setting it as a ranged with an invisible projectile but that just causes all kinds of issues. Melee range is based on their collision - so as far as their 'range' is, the player can also hit them from that range, which kinda defeats the purpose. Is there a way to accomplish what I'm trying that I'm missing maybe?

17
Editor Discussion / Can monsters use player abilities?
« on: September 11, 2013, 02:53:37 AM »
I want a monster to have an ability that immobilizes the player it casts the spell at, like the ranger's vine/entangle ability. I of course wouldn't use that sprite as the effect, but I want the same game-mechanic to work for a certain mob. Possible?

18
Editor Discussion / Selecting/Layers request
« on: September 11, 2013, 02:06:52 AM »
I know that for its original purpose and for dungeons like ones in the campaign this probably isn't so much of an issue - but I tend to mind myself hiding a whole layer of stuff to work on stuff underneath, or working on everything and then putting a top layer of doodads over things, etc. A lot of extra work for the amount of stuff I'm using in my town.

I'd like to request the following features, even one of them would work wonders:

1. Ability to select only the top layer of doodads.
 - Either with a hotkey-mousedrag or by selecting a layer number and then dragging and selecting only those of that layer.

2. Ability to add certain doodads to custom layers and then hide those layers or isolate those layers.
 - In example, like having all the roof tiles of a house added to a "Roof" layer, and then hiding that "Roof" layer when working on the insides of the buildings, etc.


These would make things phenominally easier for the style that I use the editor!

19
Technical Support / Tilesets disappearing
« on: September 05, 2013, 10:44:32 AM »
Hey there, bringing another issue to the table here!

Sometimes when I add a new tilemap and place it in the editor, all other tilemaps disappear from the viewing window. When I scroll in and out it zooms DRAMATICALLY up and down - way more than usual, and only displays one tilemap at a time (etiher the old ones or the new one when the new one is the only one on the screen).

I know this is probably something I'm doing wrong, but I haven't done anything differently with this one than the others that I know of. is there some kind of method I should use to make sure my tilemaps are .. compatible?

20
Editor Discussion / Caster/Ranged behavior
« on: September 01, 2013, 09:46:10 PM »
I'm trying to make a monster that teleports and is also ranged. I can make a ranged, or a teleporter, but when I switch behavior to caster it no longer shoots, and when its ranged it no longer casts teleport. Is there a workaround for this? :(

21
Editor Discussion / Behaviors, Spells (actors)
« on: August 27, 2013, 06:36:10 PM »
I'm wondering, is there a list of all the available behaviors for actors?

From the XMLs I gather:

Behaviors:
Melee
Ranged
Caster
Bomb

Abilities:
Blink
Summon
Heal
Nova
Seeker

Are there any others? Or any explanations on how each of them work in the XMLs?

22
Resources / [Monster] Scorpion - Finished! - New Original Actor
« on: August 26, 2013, 02:48:38 PM »
Thanks for all of the help from everyone!

Features:
Idle animations
Death animation - corpse sticks around for a few seconds and then blinks out
Multiple Attacks (claws from north, south, east, west, tail sting from diagonals)



DropBox Zip Link

23
Resources / Basic .xml usage for actors
« on: August 25, 2013, 08:04:49 PM »
Hey there, I'm wanting to get into this editor and build amazing stuff. I've done modding for other games in the past and have used a variety of tool sets. This is the first time I'll be drawing sprites and animating them though - so I'm just a bit lost. The XML sheets for each actor look very simple, but I'm just not fully aware of how these animations work.

Can someone provide one of the example XMLs and show what each part is for? Origin, frametime, and the numbers in the framtime tags? I know it has to be so simple I'm just not seeing it with my limited experience :(

If anyone could post a simple guide on this, I will be pumping out content as much as possible :)

*Also, if the sprites have to be drawn in a certain format, or if there are guidelines for having sprites work with this engine I would love any and all info on that as well!

THANKS!

Pages: 1 [2]