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Messages - Heretic

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286
Resources / Re: [Creature] Scorpion ! Almost Finished - Death Animation
« on: August 27, 2013, 01:53:20 AM »
Can't get the death animation to stay after it plays :( The best luck I've had is getting the animation to play via the actor's xml, but then either the corpse doesn't show or it shows double - immediately on death and stays after the animation too.

Anyone offer any help on getting it to animate and also keep the last frame?

287
Hammerwatch Discussion / Re: Wtf is cash
« on: August 27, 2013, 01:45:58 AM »
"cash is king"

288
Resources / Re: [Actor] new monsters: gretch and gobelin
« on: August 26, 2013, 08:21:30 PM »
can you share the xml you did so I can see your death animation? I'd love you forever :D

I'm animating my scorpion, and I've animated the death but I cant get the corpse to stay :( I'd even take disappearing after a certain point, but the animation keeps looping!

289
Resources / Re: [Creature] Scorpion ! Need some help/advice!
« on: August 26, 2013, 08:09:09 PM »
got it thanks! I'm adding a death animation now, and will post it when final!

290
Resources / Re: Basic .xml usage for actors
« on: August 26, 2013, 08:08:09 PM »
Got it thanks, I tweaked it up and its working! Doing touch ups and a death animation, then I'll post the final :D

291
Resources / Re: [Creature] Scorpion ! Need some help/advice!
« on: August 26, 2013, 05:05:30 PM »
I can't get my collision to work right... They are way far away buy can hit me, I have to walk over the texture to be able to hit the collision box behind them.. ?

292
Resources / Re: [Creature] Scorpion ! Need some help/advice!
« on: August 26, 2013, 04:50:16 PM »
If the texture box is bigger than the creature, will there be collision issues?

293
Resources / Re: [Creature] Scorpion ! Need some help/advice!
« on: August 26, 2013, 03:47:03 PM »
What does it mean when it says texture sizes must be power of 2? It's not letting me import it to the editor, when I try to refresh resources it gives that error.

294
Resources / Re: [Creature] Scorpion ! Need some help/advice!
« on: August 26, 2013, 03:10:57 PM »
Ah I misread! I thought the second coordinates was for the bottom right of the frame, but its actually the size of the frame with the first coordinate as 0,0. Makes sense now thanks!

295
Resources / Re: Basic .xml usage for actors
« on: August 26, 2013, 03:08:42 PM »
Does anyone know what the Origin is for?

296
Resources / [Monster] Scorpion - Finished! - New Original Actor
« on: August 26, 2013, 02:48:38 PM »
Thanks for all of the help from everyone!

Features:
Idle animations
Death animation - corpse sticks around for a few seconds and then blinks out
Multiple Attacks (claws from north, south, east, west, tail sting from diagonals)



DropBox Zip Link

297
Resources / Re: Basic .xml usage for actors
« on: August 26, 2013, 01:07:31 PM »
Lol... umm.. I JUST said: I don't need a pixel grid with Photoshop - There can be one but I don't need it. I can work pixel by pixel. Also, it has a ruler that I can use for locating pixel coordinates. Thanks tho!

298
Resources / Re: Basic .xml usage for actors
« on: August 26, 2013, 11:37:00 AM »
I don't need to draw a pixel grid, I just wanted some kind of ruler to see what pixel I'm at without having to count each pixel by hand, etc. Photoshop has a ruler. I also don't need a pixel grid to work in pixels with photoshop :D

299
Resources / Re: Basic .xml usage for actors
« on: August 26, 2013, 02:00:49 AM »
These numbers are coordinates (in pixels)
If you now go to these coordinates (with Paint.NET I did it)

I use Adobe Photoshop CC (14 x64) - Is there a way to count pixels with this program? I should probably google it.

300
Resources / Re: Basic .xml usage for actors
« on: August 25, 2013, 09:12:22 PM »
Not all of the origins are the same though? Like... each actor has its own origin (and that origin is the same throughout the XML)

Also, THANKS for explaining that! I really appreciate it, I knew it would be simple.

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