61
Custom Maps / Re: [Campaign] - Ravenwatch - Update (1/24/2014)
« on: January 24, 2014, 06:46:27 PM »
Added Reaper and Skeleton previews, and the cliff tilset/beach examples.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Any update on this?
<buff>
<behavior>
<dictionary>
<string name="color">135 255 165</string>
<int name="duration">4500</int>
<float name="speed-mul">0.66</float>
<float name="dmg-mul">0.75</float>
<dictionary name="damage">
<int name="freq">1500</int>
<int name="dmg">2</int>
<bool name="can-kill">false</bool>
</dictionary>
<array name="effects">
<dictionary>
<string name="type">particles</string>
<string name="sprite">effects/particles.xml:poison-particle</string>
<int name="freq">75</int>
<int name="rate">50</int>
<vec2 name="dir">0 1</vec2>
<float name="dir-spread">0</float>
<float name="speed">0.25</float>
</dictionary>
</array>
</dictionary>
</behavior>
</buff>
<projectile directions="8" collision="0.75" damage="5" speed="0.75" behavior="neutral">
<behavior>
<dictionary>
<string name="buff">buffs/maggot_poison.xml</string>
</dictionary>
</behavior>
...ETC
While I have this thread open is there any way to select a doodad that is underneath another doodad without first moving the top level doodad out of the way?
Since you mentioned that you need any help you can take for this project in then I would gladly give you a helping hand. I am no good at game design, but I study English language and literature at university so if you need any help with the setting, plot or mood I can always give my two cents!
Let me know if you need any help with anything!
It may take time to put out the next patch. I'm currently figuring out modding, I have 4 hammerwatch projects I'm working on at the same time, I'm creating 2 indie games by myself in real life, and I'm learning to use unity so I can move on to 3d indie titles. So there's a lot of stuff I have to do. But expect barrel frenzy to get revamped, get ready for a new dungeon map, and get ready for another eye of the storm patch.