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Editor Discussion / Re: Composite AI and XML Guidelines
« on: September 27, 2013, 08:29:58 PM »
The only way I know at the moment is to decompile the dll's with the game to look at the composite functions and check what possible variables they can be given but at the moment It's fairly vague if your not used to looking at pure code and references.
I think the composite class is mostly designed for ranged units and allowing a diverse skill set or there might be a way to set it up to allow it to have melee attacks. I know for sure you could fake melee attack with invisible projectiles with a short lifespan.
I think the composite class is mostly designed for ranged units and allowing a diverse skill set or there might be a way to set it up to allow it to have melee attacks. I know for sure you could fake melee attack with invisible projectiles with a short lifespan.