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Messages - sssank

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1
Custom Maps / Re: [Campaign][WIP] Castle Bloodshed 1.0c
« on: October 01, 2013, 07:55:54 PM »
I meant not fire turrets but the one with mob mages shot, that pair of green balls following player! It has something like 50hp I think!
I havent find the bonus level and missed also a stair. I wanted to do everything but I was thinking that boss stairs were for a single zone and planned to return. Anyway, I will play this map again in hard mode for sure :)

2
Custom Maps / Re: [Campaign][WIP] Castle Bloodshed 1.0c
« on: September 30, 2013, 06:21:24 PM »
Playing this map in local coop with a friend, game crashed after killing that Santa's squirrel (was that a squirrel?).
This map has great potential! It is very funny and I think that I will play this again with this new release :)

My two cents:
Bosses must be more difficult, for example that squirrel is too easy, spawning lots more green slimes could be funnier!
Bosses must be in a separate rooms with stairs, 'cause of the checkpoint activation if both player dies
Turrets with mage's shoots are a good idea but they must have more HPs
Sometimes checkpoints are too near to mobs horde, maybe you can find better places to put them

All this criticism only to improve 'cause this is so far my preferred campaign (after the original one), and I'm going to try in hard-mode.
Your coop concept is really awesome :)

EDIT: I loved your soundtrack :)

3
Custom Maps / Re: [Campaign][WIP] Castle Bloodshed 1.0b
« on: September 28, 2013, 12:50:49 PM »
I played first level yesterday co-op pala+mage.
found it very very funny :)

please put also minibosses in separate rooms with stairs.

4
Custom Maps / Re: [Campaign] Castle Bloodshed 1.0a
« on: September 25, 2013, 01:47:05 PM »
Seems good, I'll rate your map in 2-3 days after played this co-op with a friend.
I will also give you some advice of what I found insteresting or boring/repetitive.
For the moment thank you so much for sharing this :)

5
Custom Maps / Re: [PvP] Hotlane 1.0b - The competitive PvE map
« on: September 23, 2013, 05:04:09 PM »
I tried but had an error on lunching your map.
I can't paste error.txt now but I will do soon, any known solution meanwhile?
I never had issues with custom map in this forum section!
Maybe people how voted 1/5 had my same error :(

6
Custom Maps / Re: [Survival]Survival in Colosseum 1.06
« on: September 23, 2013, 01:01:34 AM »
played last 5 waves
something like perfect :)
but.. why a golden key left?

7
Custom Maps / Re: [Campaign][WIP] RETRIBUTION - Alpha 0.5
« on: September 21, 2013, 06:35:09 PM »
can't wait to test :D

8
Custom Maps / Re: [PvP] Hotlane 1.0b - The competitive PvE map
« on: September 21, 2013, 01:32:33 PM »
no, sorry, I mean playing sharing screen, not hp pool.
for sure sharing hp isn't that funny in a competitive match :)

9
Custom Maps / Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8
« on: September 21, 2013, 01:31:01 PM »
Ok, well, I don't know exactly the word in english 'cause isn't my native language, sorry!
I mean the map where you can access to all stages. Where I suppose you make long travel not just explore a dungeon.
You know? :)

Sorry, I'm not that good in english (shame on me).

10
Custom Maps / Re: [Survival]Survival in Colosseum 1.06
« on: September 21, 2013, 01:24:45 PM »
OH GOD,
you made my day!
 ;)

11
Custom Maps / Re: [Campaign][WIP] Diablo 1: Hammerwatch Editor
« on: September 20, 2013, 03:30:28 PM »
can't wait :)

12
Custom Maps / Re: [PvP] Hotlane 1.0b - The competitive PvE map
« on: September 20, 2013, 03:29:15 PM »
Can I play this level local co-op? Or is it online only?
Sharing the screen in this run is possible?

13
Custom Maps / Re: [Survival]Survival in Colosseum 1.05
« on: September 20, 2013, 03:28:00 PM »
5/5, nothing more to say.

at level 20 I just hoped that another 50000 waves were waiting for me but... it finished and I liked it a lot.




14
Custom Maps / Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8
« on: September 20, 2013, 03:25:27 PM »
played co-op and liked.
found very difficult with pala to clean up the level with "eyes"!
your "travel-floor" is awesome :)

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