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Messages - Kashlavor

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76
Editor Discussion / MoveAI and Path Nodes
« on: September 28, 2013, 01:18:31 PM »
So how can I have a script element which spawns a few enemies, then tells them to go somewhere?  Like in the Hero Defense mode.

I see how you can use MoveAI to get actors to follow nodes, but I'm not sure how you can dynamically select new actors to move.

77
Editor Discussion / Re: Composite AI and XML Guidelines
« on: September 27, 2013, 09:32:40 PM »
Pretty much what I was thinking of, as it stands though I think its more than dangerous enough to torment my friends with when we play co-op. 

I guess we'll have to stick to some sort of workaround by giving it a ranged attack with only 0.5 range or so.

78
Editor Discussion / Re: Composite AI and XML Guidelines
« on: September 27, 2013, 08:45:22 PM »
Faking it with a short range projectile is probably what I'll do, thanks for the reply.

What sort of tools would you use to decompile the dlls?  I'm not sure how enlightening it will be to wade through dlls but I'm sure it will be an adventure.

79
Editor Discussion / Composite AI and XML Guidelines
« on: September 27, 2013, 05:21:38 PM »
Hello everyone, I'm having a ton of fun coming up with my own dungeons and monsters and messing with the xmls. How does the composite AI work? I saw the post Myran made about the worm with two attacks and such, but couldn't find any other references to it.  Is there a way to give them a melee skill?

Was wondering what other valid skills there were.

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