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Messages - Eldur

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16
Bug Reports / Music loops too early
« on: November 27, 2013, 05:48:22 PM »
Hi,

fist off, this is an absolutely great game. Found it on gog.com while they had 50% off, but I saw it too late, so I got interested and looked it up, watched some videos and decided to download and try the beta 1.06 as a demo (http://steamcommunity.com/sharedfiles/filedetails/updates/122788084), which convinced me to buy this game no matter what. Therefore I bought it on gog.com, installed it, includig the update to 1.1 (on gog.com: patch_hammerwatch_2.0.1.3.exe).

Then I noticed that something was wrong with the music, it's like someone is impatiently selecting the next track and not waiting until the one being played is actually over. First, I thought this is due to the medleys in the full version (act 1 = At The Gates + Further In, act 2 = The Armory + Metal Chambers), but still the tracks are being looped too early. I recorded the sound of my game so you can listen and check it. It happens with all tracks, no matter if they consists of 1 or 2 actual tracks - but for the medley tracks it applies for both the end of the medly and the transition from the first to the second part. It just doesn't sound right. The beta 1.06 music playback was perfectly fine.

hammerwatch-1_1-music-loops.zip

My system specs (roughly):

Win 7 64 Pro
Gigabyte GA Z77-D3H
i5 3570k
16GB CL8 DDR3-1600
Powercolor HD6950 2GB (drivers dated 19 Dec 2012, no visual or performance problems since, therefore not updated)
SB X-Fi Elite Pro (drivers dated 05 May 2010, ver 6.0.1.1375, no other problems at all)
VIA HD onboard audio (drivers dated 04 Aug 2010, ver 6.0.1.8700, also no problems)

PS: It's the same with both sound devices - no difference.

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