Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - RedRookLord

Pages: 1 [2] 3
16
Technical Support / Having trouble getting latest resources
« on: July 23, 2014, 04:39:10 PM »
I used the assets.bin on the resource extractor, but since the last time I used it, there's been several updates and the assets.bin isn't up to date anymore. If there's like a download link to the latest version, that'd be nice, or if there's a way to update my resources, that'd be nice too, but I really don't want to have to back up my stuff so I can delete everything and re-install.

17
Resources / Re: [Taking Requests] Rook's Sprites
« on: July 19, 2014, 02:47:44 AM »
I need a slightly less bland and generic request. Give me a list of each sprite and what each sprite will have involved in it.

18
Custom Maps / Re: [Campaign] Pirate's Cove
« on: July 18, 2014, 03:23:20 AM »
Pretty good, I like the boss fight at the end. The only thing I can think of that would make it even sweeter is just to simply add more, don't change anything. Custom pirate enemies, more areas, the ability to get to the higher tier spells, all that would make it better. Good map.

19
Resources / Re: [Taking Requests] Rook's Sprites
« on: July 17, 2014, 03:35:35 PM »
Alright, I fixed the lighting, or at least as much as I'm ever going to fix. Now they should hopefully fit in hammerwatch a lot more. Enjoy.


20
Resources / Re: [Taking Requests] Rook's Sprites
« on: July 16, 2014, 02:32:21 PM »
I don't know how I didn't notice that. I'll look into fixing all of that, but it could take a bit of time.

21
Resources / Re: [Taking Requests] Rook's Sprites
« on: July 16, 2014, 03:56:33 AM »
Thanks, it's not a request, but I'll take it.  ;)

22
Resources / Re: [Taking Requests] Rook's Sprites
« on: July 15, 2014, 07:23:11 PM »
In my spare time, I've made these 3 sprites, the animated armors. The first being the animated footman, the second being the animated archer, and the third being the animated longswordsman. These are just a taste of what I can do. I hope you enjoy.

You can download an updated version of the file at the bottom of the 7th post when logged in.


23
Resources / [Taking Requests] Rook's Sprites
« on: July 13, 2014, 02:06:21 AM »
It took some time to think, but Heretic has managed to convince me to do this. I'm certain this is the first thread of it's kind, a sprite request thread. I prefer to do still sprites without animation as it is faster and far less of a headache, but I think I'll do those as well. Due to the fact that I believe I may get more requests than I can handle, I ask that you only make 1 request at a time and once I finish your request, I'll take another, even if you are the same person...duh. Anyway, if you want a quick example of some work I've done, I made this a few months ago...

http://hammerwatch.com/forum/index.php?topic=1889.0

That's a pretty good example, but since then I've practiced my sprite creation skills and I have a much better method for making animated sprites that will make it much less painful, but still a headache. Note, when making a request, you either need to explain nearly every detail of how you want the sprite to look like and/or provide images for reference, or you can just give a very brief description of the sprite and allow me to figure out the rest to make it look the best I can with my style.

I can do enemies, spawners, players, objects, but not terrain, it doesn't suit me well. I'll get to you as soon as I can after you request.

24
Resources / Custom Paladin Re-skin (w/ CAPE!)
« on: January 18, 2014, 09:00:38 PM »
This is a paladin re-skin, with a cape. Nothing much to say, but it's some of my best work yet.

EDIT: I've also added a warlock re-skin. (ALSO WITH CAPE!)


25
Custom Maps / Re: [Campaign] - Ravenwatch - Update (1/2/2014)
« on: January 15, 2014, 04:10:08 PM »
Maybe, there's still a lot of little things that need polished up before I think we can show off some of what has been completed in the last month and Pwnography has had some issues lately, so maybe soon...ish...

26
Custom Maps / Re: [Campaign] - Ravenwatch - Update (1/2/2014)
« on: January 14, 2014, 02:56:14 PM »
but still keep it close to the Hammerwatch style.

I am looking forward for this!

I think this is the best way to go for custom levels, if you plan to use any of the original assets, it's nice if the new one matches!

I mean, you could do a completely new graphics style here, super highres and all, but it would just take too long and be too much work.

I would like to just say right now, we have officially reached the point of no return. The last remaining default asset we've been using were the default crates. But I have just finished work on new crates to replace the default ones and now the ONLY thing that's from the main campaign will be some of the particles, the player's abilities, and some of the sounds and it's ENTIRELY possible we will begin replacing those as well.

Oh, and hello, I've taken a break from designing my own maps and started up level designing for Ravenwatch. The project is most definitely still alive and I'm so excited to build the beta for you guys. Stay tuned!

27
Custom Maps / Re: [Survival] : Eye of the Storm Arena v1.1
« on: January 09, 2014, 04:12:15 PM »
Is this an invitation?

If so, then sure. It could be a lot of fun.

28
Custom Maps / Re: [Survival] : Eye of the Storm Arena v1.1
« on: January 09, 2014, 03:37:02 PM »
That sounds like a good idea. So, now I have a short list of things for the next update...

1: Make multiplayer more challenging
2: Make end game more challenging and less of a lag fest
3: Make the arena smaller

I actually thought the arena was fine in the editor. The original arena was about the same size, but felt the right size. Then I open it up a bit and suddenly it's really big. Man, map design is tedious.

It may take time to put out the next patch. I'm currently figuring out modding, I have 4 hammerwatch projects I'm working on at the same time, I'm creating 2 indie games by myself in real life, and I'm learning to use unity so I can move on to 3d indie titles. So there's a lot of stuff I have to do. But expect barrel frenzy to get revamped, get ready for a new dungeon map, and get ready for another eye of the storm patch.

29
Custom Maps / Re: [WIP] - (Proof of Concept): Barrel Frenzy
« on: January 09, 2014, 03:26:19 PM »
I think I actually plan on making some custom objects to replace the barrels. I'm thinking I want to do a wider, shorter, destructible wall. Then I'll add some versions of the walls that drop mana, health, extra money, and other things, who knows. I think it would be pretty cool, but it needs a lot of care going into it.

30
Custom Maps / [WIP] - (Proof of Concept): Barrel Frenzy
« on: January 08, 2014, 02:31:36 AM »
Hey everybody! Back again, but this time I have a little experiment instead of the usual legitimate map. The idea is you run around with any character and you're inside this MASSIVE grid of MANY MANY barrels. There is no goal and no ending and it's extremely impractical, but I thought it was really fun and I hope someone gets some ideas from it and uses the idea. Think of it like dungeon keeper. For extra fun, I added some spawners and chests to find in the massive grid.

If you want to download the map, just note that it takes about a minute to load the map up and it hasn't been tested in multiplayer, but once you get in the map...at least in singleplayer...the map should work just fine and there doesn't appear to be much lag but it may depend on your hardware.

(Note): You won't see the DL link if you are not logged into a forum account.

Pages: 1 [2] 3